Avenger Posted March 9, 2010 Share Posted March 9, 2010 I would have already done this if it wouldn't cause problems with my own use of dltcep. The problem is that this change is about the place of the config file itself, so the place couldn't be configured I'm using it on linux as well as winxp, in both cases i prefer the config files in the same directory as dltcep. Link to comment
Yovaneth Posted June 8, 2010 Share Posted June 8, 2010 Minor usability problem... When adding wallgroups in the .wed screen, DLTCEP always adds the next polygon after the one that is currently highlighted. In theory, that wouldn't be much of a problem but that after selecting 'Back' from the Edit Polygon screen, the combobox always defaults to what appears to be the previous wallgroup. If you forget to reset it manually to the last polygon before selecting 'Add Polygon' again, your new wallgroup is in the middle of the existing ones. On starting DLTCEP, the default wallgroup always appears to be polygon 4. This is a serious PITA when you're saving .ply files by number and you decide to change one. My wallgroup 10 ply is not necessarily DLTCEP's wallgroup 10 ply etc. Can you make that combobox default to always adding a new polygon to the end *unless* an existing polygon has been deliberately selected, in which case the new polygon would be inserted after the highlighted one. -Y- Edit: Typo. Nothing new there then. Link to comment
Sam. Posted August 29, 2010 Share Posted August 29, 2010 It would be GREAT if I could use more of my screen when creating the height/light/search maps. As it is, the editing window just isn't reaching its full potential: Link to comment
Avenger Posted August 29, 2010 Share Posted August 29, 2010 Is that with 'larger area window' enabled? If yes, then i cannot do much. There is a limit in bitmap sizes i cannot easily overcome. Link to comment
Sam. Posted August 29, 2010 Share Posted August 29, 2010 Is that with 'larger area window' enabled?Yes. If yes, then i cannot do much. There is a limit in bitmap sizes i cannot easily overcome. Link to comment
Sorrow Posted November 16, 2010 Share Posted November 16, 2010 One thing that could be extremely useful, would be a zoom function for map polygon editing. It's much easier to do precise operations where every pixel counts in 8x zoom. Making precise adjustments in 1:1 scale is frustratingly difficult. Link to comment
Avenger Posted November 16, 2010 Share Posted November 16, 2010 You can modify the numbers if you need pixel perfection. Link to comment
Sam. Posted November 16, 2010 Share Posted November 16, 2010 You can modify the numbers if you need pixel perfection.You might also try the magnifier tool that comes with windows. It is one of the accessibility utilities and can usually be found here: %SystemRoot%\system32\magnify.exe Link to comment
Yovaneth Posted December 4, 2010 Share Posted December 4, 2010 Depending on your mouse (mine is a Microsoft X5); I have one key assigned to the magnifier and one DPI button assigned to dog-slow. It makes creating wallgroups a lot easier. Sam: do your lightmaps in a paint program. It's a lot easier and gets far better results than using DLTCEP. -Y- Link to comment
Avenger Posted December 5, 2010 Share Posted December 5, 2010 I agree, the aux maps are best done by the 3d modeler. Link to comment
deepinthewoods Posted December 8, 2010 Share Posted December 8, 2010 I'm trying to make new CHUs. It doesn't seem to support external/added MOS files for the background image. They just don't appear in the menu when I click "browse", but they do appear in the MOS editor. I made a TIS file as well because I thought it might be using those...doesn't show up either Link to comment
Avenger Posted December 9, 2010 Share Posted December 9, 2010 The resources need to be copied into the override folder (or be in a .BIF). If you copied them while DLTCEP is running, they will not show up in the 'internal resources' list, and the browser uses that list. To refresh the resource lists, you need to restart DLTCEP or rescan the files (the button is on the main window of DLTCEP). Link to comment
Valiant Posted April 5, 2011 Share Posted April 5, 2011 Avenger, it could be extremely useful, if, during area creation with extended night flag, DLTCEP copied already (I assume creator have it...) day light map (LM prefix) and saved it with LN prefix, say, AR0300LN. Because if you select Extended Night flag and save it, DLTCEP will create night .WED from day .WED file, but won´t create a night light map. Of course, it must be corrected later (perhaps in some graphics editor like PSP or PhotoShop), but at least area won´t crash on loading. Otherwise one will think pretty hard why the game crashes to desktop (in this case due to missing night light map). Thanks Link to comment
Avenger Posted April 6, 2011 Share Posted April 6, 2011 Yes, it should handle the night lightmap from the moment you selected the extended night bit. Actually, i thought it would. Maybe you just have to go to the aux map editor and change a pixel to trigger it. Link to comment
Valiant Posted April 6, 2011 Share Posted April 6, 2011 Yes, it should handle the night lightmap from the moment you selected the extended night bit.Actually, i thought it would. Maybe you just have to go to the aux map editor and change a pixel to trigger it. Well, actually, it shouldn´t. Is it possible to force it to save that map without changing any pixel on it?? Hope so... Link to comment
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