Jump to content

ToB stripdown


Valiant

Recommended Posts

Hi Avenger,

 

long time ago you were working on ToB stripdown project or something like that. I would like to ask, if it is still available somewhere or not. I know it was buggy, and when you were starting a new game as a mage, game crashed. My point is I would like to work on GUI for some mod, but I do not want to have the whole game installed.

 

What is the exact procedure to ripp all unimportant stuff from the ToB game? I want it only for GUI test purposes, so I need dialog.tlk to contain at least all GUI strings, and perhaps a few strings when player choose a new game as a mage and picking up some spells at the beginning. So no creatures, no items, no aeras (...I will do my own for this purposes and will modify STARTAREA), no movies... Just the working core.

 

Would it be hard for you to write some precise tut for me how to handle all this? If not, post it somewhere or send it to me via mail.

 

Big thanks :)

Link to post

Simply, cut pieces you don't need :)

 

This really depends on how much you want to drop.

We also did something for DLTC, but the dialog stripdown caused more trouble than good.

I think it was one of many factors why Max stopped working on it :)

Link to post
Simply, cut pieces you don't need :)

 

This really depends on how much you want to drop.

We also did something for DLTC, but the dialog stripdown caused more trouble than good.

I think it was one of many factors why Max stopped working on it :)

 

Ok, stripdown is working fine, just want to ask, how can I modify progress screen (...screen used by game when area is loading, or when you start a new game, with that circle progress bar and tips...)...? O was tihinking that it has normal CHU file like the others, but it looks like it is hardcoded somehow. I know in TUTUGUI it has been solved, don´t know how. It must have some resources to modify...

 

Any help?

Link to post
It is not a normal .chu file (only in gemrb), hehe.

The files: GPROGBAR.MOS, COADBAR.BAM

 

There are more then those two you wrote down, I know about them. But it must have some resoursce to adjust every component on that main background. I wonder how was it done in TUTUGUI then...

Link to post

Hi again,

 

ok, I have modified main loading screen MOS to one that suits my needs. Didn´t moved that progress bar animation, because I want it during my loadscreen is showed up. But I wanted to ged rid of that stupid middle animation - those two heads facing each other, glowing on the borders at the end. I was thinking that it is animation COADCNTR.BAM. So I made my own, totally blank. Everything is working, except when loading progress bar, thus loading itself is near the end, those two heads are back for a second, like it was a final frame or something. I want to have only progress bar there, without that stupid middle BG2:SoA logo animation... Can´t get it to work properly...

 

Any ideas?

Link to post

You really think I haven´t tried? I have searched all .MOS and .BAM files, but with no success... Only .BAM I found was COADCNTR, but as I said, a made my own. Not working at all. At the end those two heads are back.

Link to post

I have solved it finally. There were two files, one called COADCNTR and the other one called LOADCNTR. Both of them are nearly the same, dimensions are totally the same. So I made them both transparent and not it is working.

 

Thank to all.

Link to post

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...