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The Helm of Glory can no longer be pickpocketed from Telwyn


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I think the fixpack made this change for some reason. As it stands, Guardian Telwyn (SCTELWYN.CRE), the priest inside the Temple of Helm is now "wearing" the Helm of Glory in his armor slot which is not subject to pickpocketing. If the intention was to remove the helmet from his quickslot (where it was in the unmodded game) perhaps moving it to a free inventory slot would have been a better idea.

 

On a somewhat unrelated note, someone should pester the bigg about adding MOVE_CRE_ITEM slot1 slot2 and REMOVE_CRE_ITEM slot to WeiDU in order to avoid unnecessarily complicated workarounds in such cases.

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' date='Oct 14 2007, 11:25 AM' post='102248']

I think the fixpack made this change for some reason. As it stands, Guardian Telwyn (SCTELWYN.CRE), the priest inside the Temple of Helm is now "wearing" the Helm of Glory in his armor slot which is not subject to pickpocketing. If the intention was to remove the helmet from his quickslot (where it was in the unmodded game) perhaps moving it to a free inventory slot would have been a better idea.

It's an anti-pickpocket move, suggested by SConrad:

 

http://forums.gibberlings3.net/index.php?showtopic=2794

 

Quickslot and inventory are both susceptible to pickpockets.

 

Since there wasn't much discussion (considering this was back in alpha v2 days) then, we can talk about it now. :help:

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' date='Dec 14 2007, 05:05 PM' post='107959']

Doesn't Telwyn use GiveItem() (so no duplicates) anyway?

 

Yup, you can never get two helmets from Telwyn, so pickpocketing him is not an exploit, IMO.

But there's still the issue that he says he's giving you the Helm of Glory, which he can't if it's been filched already. We could change the triggers in state 17 to offer one of the other three rewards if the HoG is gone, but it's a fairly arbitrary change.

 

Though yes, to prevent a pickpocket exploit we need to do it differently.

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We can delete the helm and GiveItemCreate() instead? Giving of the stronghold rewards (armor, ring, or staff) shouldn't be an option.

 

Honestly, these days, I'd just as soon ignore pickpocket "exploits" that don't result in duplicates. Too much grief.

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// telwyn HoG exploit fix, pt 2/2 (see sctelwyn.d)
EXTEND_BOTTOM ~ar0901.bcs~ ~bg2fixpack/baf/ar0901.baf~

 

IF
 HasItem("helm03","sctelwyn")
THEN
 RESPONSE #100
ActionOverride("sctelwyn",DestroyItem("helm03"))
END

 

// telwyn HoG exploit fix, pt 1/2 (see ar0901.bcs)
REPLACE_ACTION_TEXT ~sctelwyn~ ~GiveItem("HELM03",LastTalkedToBy)~ ~GiveItemCreate("HELM03",LastTalkedToBy,0,0,0)~

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