CamDawg Posted October 16, 2007 Share Posted October 16, 2007 In my installation Daystar has only DBLDEAD.EFF (which does magic damage) attached to melee ability and the other 3 .EFF are attached globally. And yes...it actually end up doing triple damage insted of double. Fixpack. When damage bonuses are attached to global effects, a character dual-wielding will get the bonus damage to all weapons. You could stick Daystar in your offhand and get all of those nice damage bonuses to your main weapon. Same exploit is available for THAC0, but moving it to the melee ability would mean it kicks in after you hit your target--which is a big fat bug, instead of just an exploit. Link to comment
Avenger Posted October 16, 2007 Share Posted October 16, 2007 Hmm, i understand that both ways are flawed. But, what if you use #179 in the weapon effect header (with a 0 timing). Actually, it might be wrong, because the effect will be evaluated after the normal weapon damage Link to comment
Nythrun Posted October 18, 2007 Share Posted October 18, 2007 I don't think that the save/resistance field is used in external eff files.And i'm not aware if doubling damage is possible. Both fields are used; it's the target type (which you already noted) and the duration/timing mode that are ignored. BG2 doesn't really have a proper way to do double damage: .eff damage is an independent roll that doesn't multiply on a critical nor on a backstab. It's still about as close as you're going to get. The second damage effect on daystar ought to be attacking the wielder if the wielder happens to be a dragon; it's too funny to delete That looks like a seriously obsolete NI Link to comment
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