aVENGER_(RR) Posted October 19, 2007 Share Posted October 19, 2007 Upon doing a few test runs with Rogue Rebalancing and Sim's Quest Pack I noticed something interesting - QP gave the Umber Hulks a proper gaze animation! I'm not sure how Sim did this (possibly a projectile fix) but I really like it. In the unmodded game, the Umber Hulks seemingly "throw" their Confusion at the target (hand wave animation) instead of gazing straight into its eyes (Quest Pack fix). Although this is a purely cosmetic issue it does improve the immersion a bit so, if Sim approves, I'd like to see this feature in the BG2 Fixpack as well. Link to comment
Salk Posted October 20, 2007 Share Posted October 20, 2007 Wouldn't this go beyond the scope of the BG2 Fixpack? Link to comment
aVENGER_(RR) Posted October 20, 2007 Author Share Posted October 20, 2007 Well, personally, I'd consider this a fix as Umber Hulks are not spellcasters and thus shouldn't have to use a casting animation for their Confusing Gaze. I just checked the Quest Pack .tp2 and the code is amazingly simple: // Gaze attacks use correct projectiles COPY_EXISTING ~spin784.spl~ ~override~ // SNAKE_GAZE ~spin839.spl~ ~override~ // HULK_CONFUSION ~spin883.spl~ ~override~ // VAMPIRE_DOMINATION READ_LONG 0x64 "abilityoffset" WRITE_SHORT ("%abilityoffset%" + 38) 65 // sets projectile to GAZE.PRO BUT_ONLY_IF_IT_CHANGES BTW, I also noticed that Sim fixed two other gaze attacks and I'd fully support their inclusion as well. For the record, this will only change the projectile animation of these abilities, it doesn't affect their casting time or any other factors. Also, note that the proper projectile animation (GAZE.PRO) already exists in the unmodded game, it was simply not assigned to these abilities. Link to comment
CamDawg Posted December 14, 2007 Share Posted December 14, 2007 ' date='Oct 19 2007, 07:38 AM' post='102682']Upon doing a few test runs with Rogue Rebalancing and Sim's Quest Pack I noticed something interesting - QP gave the Umber Hulks a proper gaze animation! I'm not sure how Sim did this (possibly a projectile fix) but I really like it. In the unmodded game, the Umber Hulks seemingly "throw" their Confusion at the target (hand wave animation) instead of gazing straight into its eyes (Quest Pack fix). Even with the changed projectile, I'm still getting hand waving. Link to comment
devSin Posted December 14, 2007 Share Posted December 14, 2007 There's no evidence BioWare wanted to use GAZE for everything (indeed, the little eggsac thing is pretty unique, so there's no chance it was just copy/paste from normal confusion or charm). Link to comment
Nythrun Posted December 14, 2007 Share Posted December 14, 2007 The gaze.pro is all but unused in BGII anyway. The casting animation would be the same whatever projectile is used, so I'm assuming Sim used one of the casting methods that lack animations totally (i.e., stand around). Link to comment
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