Kulyok Posted October 20, 2007 Share Posted October 20, 2007 Recently, I've been playing with Crossmod Banter Pack installed(the latest version), and it turned out that Romance Conflicts are glitching for me - they don't work, and when I de-compiled Xan's script, it turned out they weren't appended, either. I haven't tested it with v4 - maybe it worked in v4, maybe it glitched, too, I don't know. But my install is just one install. If you're playing with Crossmod Banter Pack v5 and Crossmod Romance Conflicts worked for you(i.e. you played at least two mod romances listed there, and when one went committed, others shut up), please, post here. Link to comment
Grim Squeaker Posted October 20, 2007 Share Posted October 20, 2007 I know that I switched algorithm to something that Cam suggested. But I'm fairly sure I tested it at some stage before the hand over. Perhaps not :-S Link to comment
berelinde Posted October 20, 2007 Share Posted October 20, 2007 Grim, while I've got you on the line: Have you any objection to commenting out the existing portions of the tp2 to do with romance conflicts and just moving to old-fashioned script extension until we can figure out what is going wrong here? It would follow the same parameters: optional, install the lot together, that kind of thing. We can play with it later, but it would be nice if folks got what they paid for, as it were. Link to comment
Grim Squeaker Posted October 20, 2007 Share Posted October 20, 2007 I guarantee it'll be an absolute pain in the arse not to automate the process and will be a serious step backwards to do it manually. The thing is, it *did* work before. I'd recommend talking to Cam asap. Link to comment
berelinde Posted October 20, 2007 Share Posted October 20, 2007 It's already coded. It took about three hours to do, for 14 NPCs. Automation would be nice, if it worked. But right now, it doesn't. Or at least it doesn't on Kulyok's install. Link to comment
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