10thLich Posted October 20, 2007 Share Posted October 20, 2007 Durlag's Tower, Battle Chess: The King sometimes only stands around and does nothing, moreover I found with NI that he has no sex assigned. Instead of male(1) or neither(3) he's got error(-98). Additionally his mage script has one e too much he should get _mage5 instead of _magee5. Lower Durlag's Tower in general (ard0013-14): Weird behaviour from Greater Ghouls. When I explore the map only with Charname they don't attack her and she can slaughter them without any resistance from them. But if I attack them with other party members (e. g. Jaheira) they attack just fine but never Charname. 10th Link to comment
DavidW Posted October 21, 2007 Share Posted October 21, 2007 Durlag's Tower, Battle Chess: The King sometimes only stands around and does nothing, moreover I found with NI that he has no sex assigned. Instead of male(1) or neither(3) he's got error(-98). Additionally his mage script has one e too much he should get _mage5 instead of _magee5. Yep, he's standing around uselessly because of that additional "e". It's a BGT-specific problem (not that that helps you much). The undefined gender is actually from the vanilla game; it should be harmless. Lower Durlag's Tower in general (ard0013-14): Weird behaviour from Greater Ghouls. When I explore the map only with Charname they don't attack her and she can slaughter them without any resistance from them. But if I attack them with other party members (e. g. Jaheira) they attack just fine but never Charname. 10th I have no idea why this should be - I'll see if I can reproduce it when I have the chance. Link to comment
10thLich Posted October 21, 2007 Author Share Posted October 21, 2007 If it helps: Every creature that didn't attack had DW#UNDEF as their override script in addition to _wtarsgt as default script. 10th Link to comment
Salk Posted May 8, 2008 Share Posted May 8, 2008 Speaking of this, a quick Notepad search through SCS' .tp2 showed that there are more _magee* issues. Please DavidW confirm that the right course of action is to eliminate the extra "e" in these two following cases: ACTION_IF FILE_EXISTS ~override/dw#comp3.xxx~ THEN BEGIN COPY_EXISTING ~mendas3.cre~ ~override~ WRITE_ASCII 0x268 ~_magee6~ #8 ACTION_IF FILE_EXISTS ~override/dw#comp3.xxx~ THEN BEGIN COPY_EXISTING ~venkt.cre~ ~override~ WRITE_ASCII 0x258 ~_magee3~ #8 Thanks! Link to comment
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