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HPWiz.2da - Incorrect Hit Points at 10th level?


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Looking at the HP*.2da files, all classes get their normal hit points up through 9th level. At 10th level, they start gaining the f lat HP bonus.

 

The entry seems incorrect for a Mage, however.

 

At 10th level, they're still gaining 1d4 hit points, not a flat "1" as they should.

 

(This is on a fresh install with nothing but the BG2 Fixpack)

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Mages get to roll a d4 for hit points at level 10 as well, it's per PnP rules:

 

Wizard Experience Levels

	Level	Mage/Specialist   Hit Dice (d4)
	  1				0		 1
	  2			2,500		 2
	  3			5,000		 3
	  4		   10,000		 4
	  5		   20,000		 5
	  6		   40,000		 6
	  7		   60,000		 7
	  8		   90,000		 8
	  9		  135,000		 9
	 10		  250,000		10
	 11		  375,000		10+1
	 12		  750,000		10+2
	 13		1,125,000		10+3
	 14		1,500,000		10+4
	 15		1,875,000		10+5
	 16		2,250,000		10+6
	 17		2,625,000		10+7
	 18		3,000,000		10+8
	 19		3,375,000		10+9
	 20		3,750,000		10+10

 

This table is taken from the 2E AD&D Player's Handbook. The same table can be found in the BG2 manual (page 228).

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Feel encouraged to move this to the "Not Bugs" section.

Stupid AD&D...

Actually, Thieves got 1d6 at 10th, too.

And Monks also got a 10th hit die, IIRC.

 

Consistency and rational thinking through were not the strong suits of Gary and Dave.

But they sure did come up with a fun game.

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