Chev Posted November 1, 2007 Share Posted November 1, 2007 SCS Version 7 When installing 'Better NPC management' component along with 'Better calls for help', 'Better NPC management' doesn't work on a BGT install. NPCs won't rejoin the party. When installed without 'Better calls for help' it works just fine. Link to comment
DavidW Posted November 1, 2007 Share Posted November 1, 2007 SCS Version 7 When installing 'Better NPC management' component along with 'Better calls for help', 'Better NPC management' doesn't work on a BGT install. NPCs won't rejoin the party. When installed without 'Better calls for help' it works just fine. How odd. OK, will chase. Link to comment
Chev Posted November 13, 2007 Author Share Posted November 13, 2007 Hi David, I just check and '~SETUP-SCSBGT.TP2~ #0 #22 // Better calls for help' of scsbgt_v4.4.rar does not have the conflict with '~SETUP-SCSBGT.TP2~ #0 #8 // Easier party NPC management: allow NPC pairs separation, NPCs go to inns'. I am not sure which component is causing the bug. Link to comment
Ascension64 Posted November 20, 2007 Share Posted November 20, 2007 This typo prevents installation of the 'Better Calls for Help' component without the 'Smarter General AI' component. ACTION_IF !(FILE_EXISTS_IN_GAME ~dw#18.xxx~) THEN BEGIN COMPILE ~scs\genai\dw#olwdr.baf~ //should be 'a' COMPILE ~scs\genai\dw#olwdr.baf~ COPY_EXISTING ~dw#olwda.bcs~ ~override\%tutu_scriptw%dasight.bcs~ COPY_EXISTING ~dw#olwdr.bcs~ ~override\%tutu_var%wdarsgt.bcs~ END The 'BCfH' component alone screws up the leaving party dialogue. The offending script block is in WTASIGHT.BCS. I presume the same block in WTARSGT.BCS may also cause problems. IF Global("helptarget","LOCALS",0) Global("inafight","LOCALS",0) !See(NearestEnemyOf(Myself)) THEN RESPONSE #100 NoAction() END Additionally, I don't see you using dw#tacor.bcs in the script block that appends these two scripts. You mention 'Step 2.5: modify the wtasight and wtarsgt blocks so that monsters have an active stop-calling-for-help step. This is only needed if smarter AI isn't also installed.', but smarter AI doesn't install this file. ACTION_IF NOT FILE_EXISTS ~override/dw#wtacor.bcs~ //check for smarter AI THEN BEGIN EXTEND_BOTTOM ~%tutu_scriptw%tasight.bcs~ ~scs/genai/stayput.baf~ EXTEND_BOTTOM ~%tutu_var%wtarsgt.bcs~ ~scs/genai/stayput.baf~ END Edit: Just wanted to add a small problem with the BGT version that probably doesn't deserve its own topic In the 'Dark Side-based kobold upgrade' component "Nome Stikka" (dw#kob01.itm) sitll uses the Tutu icon ResRefs and so appears an invisible item in the game. Link to comment
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