Kulyok Posted November 11, 2007 Author Share Posted November 11, 2007 I don't want to convert anything - I want to add joinable NPCs with banters and interjections to IWD: Heart of Winter, not unlike Domi did with IWD2. If there's a Tutu-like program around which converts IWD to BG2, all the better - please, point me to it, if you know about it. Link to comment
Avenger Posted November 11, 2007 Share Posted November 11, 2007 If i understood correctly, you want to play IWD content with BG1 npcs. But IWD isn't NPC friendly, so you'll have to convert, if you ever want to see IWD content with NPCs. On the other hand, you will need to add new content, because the bg1 npcs are not aware of the IWD events. So, i guess, this is doomed... It is simply too much work. Domi created new npcs, and with some help she was able to shoehorn them into the unyielding IWD2 engine. You will also need to create new npcs with some leftover portrait art and already set personalities. Link to comment
icelus Posted November 11, 2007 Share Posted November 11, 2007 If you're planning on adding new dialog, as Domi did for IWD2, I don't see why it can't be done. Blucher sort of did it already, albeit with BG2 characters being imported rather than BG1: http://www.fortunecity.com/boozers/winelod...ff/bgstuff.html (third listing) Link to comment
Domi Posted November 11, 2007 Share Posted November 11, 2007 I think Avenger thinks that Kulyok actually want to export the characters from BG1, while her intention is to create the 'new' ones, though unlike IWD2NPC, they will have the old NPCs personalities, portraits and soundsets. Link to comment
dizzyorange Posted November 11, 2007 Share Posted November 11, 2007 I think Avenger thinks that Kulyok actually want to export the characters from BG1, while her intention is to create the 'new' ones, though unlike IWD2NPC, they will have the old NPCs personalities, portraits and soundsets. Sounds exciting. I would play it. Link to comment
Elfen Lied Posted November 11, 2007 Share Posted November 11, 2007 BG protagonist was born *before* ToT. I think this is clearly stated in BG1 somewhere (IIRC it is said you are 20 years old or so). ToB incorrectly mentions you were born during Time of Troubles - but then, there are other inconsistencies in ToB too. ok thanks for that, i thought something was up. Link to comment
Avenger Posted November 11, 2007 Share Posted November 11, 2007 I think Avenger thinks that Kulyok actually want to export the characters from BG1, while her intention is to create the 'new' ones, though unlike IWD2NPC, they will have the old NPCs personalities, portraits and soundsets. Yes, i think i understood what she wants, but adding npcs to iwd1 is even more bothersome than doing the same with iwd2. You don't have pre generated parties. The player will need to import your pre generated characters manually. Link to comment
Kulyok Posted November 12, 2007 Author Share Posted November 12, 2007 Yes, it's quite easy: the player just needs to choose NPCs as player2-player6; of course, if the player decides to make the party from six Jaheiras or two Xans, the player is on his or her own. There's even the benefit of being able to change character's portraits from BG1 ones to BG2 ones in a blink, should the player want to. One problem I've got : IWD1 doesn't want to 'remember' the colors of characters' clothes. Which means that I have to script them, probably, once they join - I've yet to see how it's possible. I know Salomeya changes her dresses, but IWD2 engine allows more to the user/modder, from what I know. (I still prefer IWD one, because of wacky 3E rules and feats; but that's another story entirely). Link to comment
CoM_Solaufein Posted November 12, 2007 Share Posted November 12, 2007 A futile cause where one's energy would be better spent on another BG or BG2 mod. Link to comment
icelus Posted November 12, 2007 Share Posted November 12, 2007 Yes, because there are just so few BG1/2 mods out there... Link to comment
Domi Posted November 12, 2007 Share Posted November 12, 2007 I agree with Ice - there are plenty of mods for BG1-BG2, at least Kulyok's mod will open up another game for the 2D crowd to play with. Link to comment
Avenger Posted November 12, 2007 Share Posted November 12, 2007 Theoretically i don't mind someone modding iwd, as it is truly less cared. It is just not too modder friendly. The character colors are probably easily moddable, though. Link to comment
Domi Posted November 12, 2007 Share Posted November 12, 2007 I dunno, it didn't work from DPLAYER2, and the Overrides do not work after a certain amount of content go on them.... Maybe IWD1 is more robust then that and will take a lot of content on the Overrides scripts. Link to comment
Evaine Dian Posted November 12, 2007 Share Posted November 12, 2007 I'd definitely play it. IWD1 is much nicer and more interesting than IWD2, I think. While the old BG cast is nice, I wouldn't mind new NPCs, either. Link to comment
Guest Pandæmonium Posted November 13, 2007 Share Posted November 13, 2007 I was attempting to play through IWD properly for the first time recently and just couldn't endure the soul-crushing monotony of the dungeon crawl long enough to finish the Elven Fortress in chapter 4(?) Having some old friends in there would really make the whole ordeal that much more tolerable. Leaving the actual NPCs aside for a moment, I might tentatively suggest some changes to the mechanics; particularly the monsters, their levels and exp rewards. As it starts the game seems (to me) reasonably balanced for a 5th or 6th level party past the prologue - a level or three below a hard-working bg1 party. (At least, whenever I took a 1st level party -as in my last game- they tended to die very often, and made levels incredibly quickly, so that they were level 5 or so by the middle of the Vale of Shadows, before the levels settled into a gentle groove.) Although I gave up before hitting level 10, I gather that a party of six can expect to move up to around level 15+? Perhaps the total exp can be tuned down to leave a party of six at around the 11 - 13 range? It's still higher than the starting level of BG2, but would allow a more credible sense of continuity than if CHARNAME suddenly jumped 3 or 4 levels back down the scale. This is all personal really. I had planned to complete IWD with my BG1 CHARNAME and then retroactively edit his BGTutu file to reflect the extra exp and stat changes from IWD before importing him to BG2. Not an elegant solution, and if my CHARNAME had ever reached level 14+ I wouldn't have made the changes anyway. BG2 is easy enough without 5 or 6 extra levels from the offset. A couple of extra levels past BG1, some small stat changes (another set of Manuals and Tomes even...?) would make an interesting incentive for an existing protagonist. At one point I harboured thoughts for some sort of external utility which could convert BG1 .CRE files to IWD and then IWD .CRE files to BG2 (or at least generate new BG2 .CRE files which match the stats, exp and other features of an existing IWD character) so that a CHARNAME could be easily be taken through the three games. Nothing ever came of that little fantasy, since this is how much I know about such things: ... Well, I've gone off on a tangent, but I feel there's still much more to be said for preserving a sense of contunuity between BG1, IWD and BG2 games, past the insertion of existing character into the story. There's a load of potential in the entire idea (particularly with Kulyok involved, if you don't mind me saying so) and I'm excited at even the prospect of finally getting an IWD worth playing through... I'm terribly sorry if you read through this wall of nonsense expecting anything other than pointless rambling... Link to comment
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