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Geomantic Sorcerer Kit


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For the lack of response am I to understand that the geomantic sorcerer is dead? This is a shame.
Well, the truth is that Caedwyr has not officially visited the G3 site last year at all( Last Active Oct 26 2012 07:19 AM )... so it's likely that he has stopped making BG2 mods.

 

The kit is kinda too complicated for easy remake in EE engines as one should make a pure Sorcerer kit out of it, and the excess new spells make it harder to actually balance.

And even as I know how to convert the kits, I have not ever started my kit revolution either in the EE engines... so I am out.

Link to post

I really, really love this kit, and i use it on all my parties. It was the kit who inspire me to make my own kits, and i've tried to make as good, but i think i've have miss.

 

If i can now help the kit to be compatible with BGEE/BG2EE, it will be with pleasure.

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:hm::)

One approach, get the mod working on the original BG2, then see how it works in terms of the Infinity Engine. You may be able to get bits of it working on BG2EE.

If the GS is overpowered, some of the GS spells/abilities could be dropped.

I just created a Geomantic Sorceror version of Jaheira, using the methods outlined in my recent posts in the topic Enhanced Edition Compatibility with L1NPCs, as found in the Level One NPCs forum. Now I will see how the kit works.
(Level One NPCs mod does not work on BG2EE at the moment.)

Edited by Ishad Nha
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Everyone is asking for spellcaster kits, yet no one is doing them. This is really bad.

https://forums.beamdog.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers#latest

 

http://gibberlings3.net/forums/index.php?showtopic=27627&page=5&do=findComment&comment=239848

 

Just sayin'. Between those two mods - in their current, still-developing state - you have about 40 new spellcaster kits, ranging from clerics and druids to wizards and, finally, actual sorcerer kits.

Link to post

Does anyone have a list of the differences between BG2 and BG2EE?

Here's a mod makers list for the differences... automate, erhm, nope. Not that all that's strictly needed either, most of the mods actually work if you aren't coded not to work... kits, yeah, they were actually in the list that were to intentionally made not to work cause they do not extend enough .2da files, to make "everything work smoothly".

Link to post

I was able to install the GS Mod on BG2EE, so far it seems to work well enough.

Kit name and Kit description are still those for the trueclass Sorceror.

Now I will need to turn Jaheira into a GS and see how well the Kit works in actual practice.

 

This is the printout from the installation of the mod:

 

 

[C:\GOG Games\Baldur's Gate II - Enhanced Edition\setup-druidsor.exe] WeiDU version 23100
{setup-divine_remix.exe} Queried (pid = 648) version = 23800
Newest WeiDU is version 23800, updating!
WeiDU files in version order:
[setup-divine_remix.exe] version 23800
[setup-druidsor.exe] version 23100
Copying [setup-divine_remix.exe] -> [setup-druidsor.exe]: false
[setup-divine_remix.exe] WeiDU version 23800
Auto-Updating on behalf of [setup-druidsor.exe]
Copying [setup-divine_remix.exe] -> [setup-druidsor.exe]:
Auto-Updating on behalf of [setup-druidsor.exe] (done)
[setup-druidsor.exe] WeiDU version 23800

Choose your language:
0 [English]
1 [Francais (Translation by zooloo of the D'Oghmatiques)]
0
Using Language [English]

Using .\lang\en_us/dialog.tlk

Would you like to display the readme? [Y]es [N]o
N

Install Component [Geomantic Sorcerer Kit]?
nstall, or [N]ot Install or [Q]uit? I

Installing [Geomantic Sorcerer Kit] [v3]
Copying and patching 1 file ...
Copying 63 files ...
Compiling 1 script ...
Adding projectile file druidsor/PROs/CA#DBE.pro ...
Appending to files ...
Appending to files ...
Copying 1 file ...
Added projectile file druidsor/PROs/CA#DBE.pro
Adding projectile file druidsor/PROs/CA#FCEXP.pro ...
Appending to files ...
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Added projectile file druidsor/PROs/CA#FCEXP.pro
Adding projectile file druidsor/PROs/CA#FCFIR.pro ...
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Added projectile file druidsor/PROs/CA#FCFIR.pro
Adding projectile file druidsor/PROs/CA#FCMET.pro ...
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Added projectile file druidsor/PROs/CA#FCMET.pro
Adding projectile file druidsor/PROs/CA#TCICE.pro ...
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Added projectile file druidsor/PROs/CA#TCICE.pro
Adding projectile file druidsor/PROs/CA#UOM.pro ...
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Adding projectile file druidsor/PROs/CA#WAVE.pro ...
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Added projectile file druidsor/PROs/CA#BL.pro
Adding projectile file druidsor/PROs/CA#RMBA.pro ...
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Added projectile file druidsor/PROs/CA#RMBA.pro
Copying and patching 1 file ...
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Copying and patching 1 file ...
Adding CA#DSORC Kit ...
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Added CA#DSORC Kit
Compiling 1 script ...
Compiling 1 dialogue file ...



Install Component [Portraits for Druidic Shapeshifting
DO NOT INSTALL THIS IF YOU ARE GOING TO GIVE THE KIT TO A NPC]?
nstall, or [N]ot Install or [Q]uit? N

Skipping [Portraits for Druidic Shapeshifting
DO NOT INSTALL THIS IF YOU ARE GOING TO GIVE THE KIT TO A NPC]

Install Component [Portraits for Druidic Shapeshifting
DO NOT INSTALL THIS IF YOU ARE GOING TO GIVE THE KIT TO A NPC]?
[N]o, [Q]uit or choose one:
N

Install Component [Male Humanoid Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [Female Humanoid Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [bear Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [Cat Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [Dog Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [Leopard Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [Male Moose Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [Female Moose Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [Panther Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [Rat Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [snake Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N

Install Component [Wolf Form Portrait
(Refer to the Readme's Portrait section to view the portraits)]?
[N]o, [Q]uit or choose one:
N
[.\lang\en_us/dialog.tlk] created, 103250 string entries

SUCCESSFULLY INSTALLED Geomantic Sorcerer Kit

Press ENTER to exit.

 

 

I may have avoided trouble by not using the portraits...

Edited by Ishad Nha
Link to post

I wonder if you actually made it into a usable kit, or just hack it in with NI or EEKeeper.

 

I was able to install the GS Mod on BG2EE, so far it seems to work well enough.

Kit name and Kit description are still those for the trueclass Sorceror.

Now I will need to turn Jaheira into a GS and see how well the Kit works in actual practice.

You need to utilize this--- the .tpa file with:

INCLUDE ~*modfolder*/fl#add_kit_ee.tpa~
Yes, the above linked file as that file.

And LAF fl#add_kit_ee ... as something like:

LAF fl#add_kit_ee
   STR_VAR
     kit_name = CA#DSORC
END
Ahh, apparently the CamDawn's link is broken, it should lead to here. Which should give the above info. Edited by Jarno Mikkola
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