RavenBlack Posted July 3, 2008 Share Posted July 3, 2008 Hello Every time I complete the Planar Sphere quest, Lavok does not recognize me as a Sorcerer. So I do not get the Planar Sphere as my Stronghold. I did install the PSM 2.6c as well. But with normal Sorcere or Mage it works. Thank you for your help. This might be a compatibility issue between the kit and the PSM, as I don't use the PSM and Lavok recognizes my Geo Sorc just fine. Quote Link to comment
Guest Guest Posted July 6, 2008 Share Posted July 6, 2008 i had the 'rooted to the spot' thing, but it disappears after a round or so. Quote Link to comment
Guest Guest Posted August 1, 2008 Share Posted August 1, 2008 i have done some quick testing, and would like to confirm that the HLA quintessence magic 'essence of the planes' prevents shamblers from being summoned. a spell is cast, but with no animation, and no effect Quote Link to comment
Bursk Posted August 2, 2008 Share Posted August 2, 2008 Thanks, Guest_Guest_*. I'm sure we'll see v4 at some point. Quote Link to comment
Guest Guest_TheSerpentNTheRainbow_* Posted October 16, 2008 Share Posted October 16, 2008 Hi, i've got a slight problem with the geomantic sorceror, whenever I try and import my character from BG1 to BG2 i go straight to being a regular old sorceror again, and its not exclusive to this kit alone though, its all my non-bioware kits i always go straight to being a generic class. I didn't get any help at the bioware page because its not bioware related. So if anyone has any ideas why this is happening to me can they please help. Quote Link to comment
Guest Guest_TheSerpentNTheRainbow_* Posted October 16, 2008 Share Posted October 16, 2008 Just to make it clear though, i have installed the kits in both BG1 n BG2 Quote Link to comment
Jarno Mikkola Posted October 16, 2008 Share Posted October 16, 2008 ... Well, you are lucky with the Geo Sorc as you can re-kit him/her as you did in the Tutu game(presuming you did use the v2 or later version), as you can't actually have kit's in BG1. Now, I don't know why the kit's won't stay as same when you export the char, but it might have something to do with the need to use the exact same character/kit altering mod order in both games. Quote Link to comment
Guest Guest_TheSerpentNTheRainbow_* Posted October 17, 2008 Share Posted October 17, 2008 Slight problem with that though, the geo sor will cause me lose 2 more points in my physical attributes and lengthen my cast time again. Quote Link to comment
Jarno Mikkola Posted October 17, 2008 Share Posted October 17, 2008 (edited) Slight problem with that though, the geo sor will cause me lose 2 more points in my physical attributes and lengthen my cast time again. That can be solved with little knowledge, and the Shadowkeeper, or other save game editors, by removing the Affects. Do so preferably before you re-kit him/her. Edited October 17, 2008 by Jarno Mikkola Quote Link to comment
Guest Guest_TheSerpentNTheRainbow_* Posted October 17, 2008 Share Posted October 17, 2008 Thanks Anyway I just found something out, maybe your right about the order and that, anyway I checked my chars on the character viewer they don't show the right class, the geo sor is seen as a mime (even though its sor when im in the game) n the arcane archer a fighter. Not sure if that has any relevance though Quote Link to comment
Guest Guest_TheSerpentNTheRainbow_* Posted October 17, 2008 Share Posted October 17, 2008 sorry to bother ya, but with shadowkeeper how am i meant to increase the casting speed? Quote Link to comment
Jarno Mikkola Posted October 17, 2008 Share Posted October 17, 2008 (edited) sorry to bother ya, but with shadowkeeper how am i meant to increase the casting speed? Once you have opened and made the setup right, you can open the save game... You go to the Affect table by scrolling the top right arrows until it comes up, you click it when you see the Affects and it activates, you just have to remove the negative affect you gain from the kit by selecting it and pushing the Remove button(the affects name starts with 0x00BD), then just you need exit as is gives you the save selection, you save and you are done... you load up the save and play from there. You should also remove the "Experience" Affect as it makes you to have the percent number on from the total, it should be 85(%) on Param 1, so remove it. Edited October 17, 2008 by Jarno Mikkola Quote Link to comment
Icendoan Posted October 17, 2008 Share Posted October 17, 2008 (edited) <misread> Icen Edited October 17, 2008 by Icendoan Quote Link to comment
Guest mars0124 Posted October 22, 2008 Share Posted October 22, 2008 i have done some quick testing, and would like to confirm that the HLA quintessence magic 'essence of the planes' prevents shamblers from being summoned. a spell is cast, but with no animation, and no effect Using Shadow Keeper I tried removing Affects and Global variables with no difference in symptoms. Whatever it is, it is a deeper coding... Though I don't really know anything about this kind of thing. Quote Link to comment
Guest mars0124 Posted October 22, 2008 Share Posted October 22, 2008 Also, again using Shadow Keeper, I verified that the regular 12 round 'Summon Shambling Mound' spell works. Quote Link to comment
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