Salk Posted November 16, 2007 Share Posted November 16, 2007 Hello! As reported here: http://www.shsforums.net/index.php?showtopic=30335 I'm just happy I am not the only one suffering this bug. I have started feeling paranoic in the latest days... Link to comment
CamDawg Posted November 16, 2007 Share Posted November 16, 2007 Potion of Mirrored Eyes works by blocking specific spells. Any idea what resource basilisks use as their gaze attack? (Sorry, don't have a BGT install handy.) There's also a question of whether this is a Fixpack issue--there are no basilisks in unmodded BG2, after all. Link to comment
Salk Posted November 16, 2007 Author Share Posted November 16, 2007 I believe it uses Petrification (Effect 134) through basill1.itm. At least that is what NI shows. At the moment I am also without BGT so I extracted those infos from BG1 (basill.cre). What might give us a lead is that the Protect from Petrification spells instead worked flawlessly during my game. Link to comment
Nythrun Posted November 16, 2007 Share Posted November 16, 2007 potn38 isn't available at all in BG2, I think, nor touched by the Fixpack. That aside, it provides direct immunity to petrification and the gaze projectile (which it has to, basilisks are pretty much throwing eyedarts at you). Are you getting this on a clean BGT install, or is it MK ULTRA modded? I know it's a file that gets overwritten and tweaked a lot (thank goodness it doesn't actually bounce the projectiles!) Link to comment
Salk Posted November 16, 2007 Author Share Posted November 16, 2007 I can't really say my BGT installation was "clean". I have installed quite a number of Mods but I can't think of one which would want to change how the Potion of Mirrored Eyes works. Link to comment
Mike1072 Posted November 17, 2007 Share Posted November 17, 2007 I can't really say my BGT installation was "clean". I have installed quite a number of Mods but I can't think of one which would want to change how the Potion of Mirrored Eyes works. I think Quest Pack includes a Potion of Mirrored Eyes for the Potion Quest in the sewers. Link to comment
Salk Posted November 17, 2007 Author Share Posted November 17, 2007 This might be a lead, Mike1072. I did have Quest Pack installed. UPDATE: Yes, it is very likely that the Quest Pack is the cause of this bug in BGT. It modifies potn38.itm to add more protections from other spells that the original didn't include but in doing so, it has forgotten to keep two effects (probably because useless in a BG2 only game): immunity to petrification (134) and immunity to projectile - Gaze (64) Link to comment
Nythrun Posted November 18, 2007 Share Posted November 18, 2007 You can try saving this as a .tp2 and running it on top of questpack + BGT. If it doesn't work or blows up I'll fix it, but not until the next time I'm awake and in front of a computer. BACKUP ~questpack/ImInYourFilesSim~ AUTHOR ~~ NO_IF_EVAL_BUG BEGIN ~Potion of Mirrored Eyes for Questpack + BGT~ COPY_EXISTING - ~potn38.itm~ ~override~ PATCH_IF (SOURCE_SIZE > 0xa9) THEN BEGIN READ_LONG 0x64 "ho" READ_LONG 0x6a "eo" READ_SHORT ("ho" + 0x20) "ei" FOR (READ_SHORT ("ho" + 0x1e) "ec"; "ec" > 0x00; "ec" -= 0x01) BEGIN READ_LONG ("eo" + (("ec" + "ei" - 0x01) * 0x30) + 0x0e) "dr" PATCH_IF ("dr" > 0x07) THEN BEGIN READ_ASCII ("eo" + (("ec" + "ei" - 0x01) * 0x30)) ~ef~ (0x30) SET "ec" = 0x00 INNER_PATCH_SAVE ~ef~ ~%ef%~ BEGIN WRITE_SHORT 0x00 0xce WRITE_LONG 0x04 0x3956 WRITE_LONG 0x08 0x00 WRITE_BYTE 0x0c 0x00 WRITE_ASCII 0x14 ~~ #8 END END END END // BUT_ONLY OUTER_SET "add" = 0x00 OUTER_SPRINT ~im~ ~~ ACTION_FOR_EACH ~item~ IN ~basilg1~ ~basill1~ ~basigaze~ ~eyegor01~ ~parabasi~ BEGIN ACTION_IF (FILE_EXISTS_IN_GAME ~%item%.itm~) THEN BEGIN COPY_EXISTING ~%item%.itm~ ~override~ PATCH_IF (SOURCE_SIZE > 0xa9) THEN BEGIN READ_LONG 0x64 "ho" READ_LONG 0x6a "eo" READ_SHORT ("ho" + 0x1e) "ec" WRITE_SHORT ("ho" + 0x1e) 0x01 READ_SHORT ("ho" + 0x20) "ei" READ_ASCII ("eo" + ("ei" * 0x30)) ~at~ ("ec" * 0x30) DELETE_BYTES ("eo" + ("ei" * 0x30)) (("ec" - 0x01) * 0x30) WRITE_SHORT ("eo" + ("ei" * 0x30) + 0x00) 0x92 WRITE_LONG ("eo" + ("ei" * 0x30) + 0x04) 0x00 WRITE_LONG ("eo" + ("ei" * 0x30) + 0x08) 0x01 WRITE_ASCIIE ("eo" + ("ei" * 0x30) + 0x14) ~%item%~ #8 INNER_ACTION BEGIN OUTER_SPRINT ~im~ ~%ef%%im%~ OUTER_PATCH_SAVE ~im~ ~%im%~ BEGIN WRITE_ASCIIE 0x14 ~%item%~ #8 END OUTER_SET "add" = "add" + 0x01 COPY_EXISTING ~bh3b1.spl~ ~override/%item%.spl~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN READ_LONG 0x64 "ho" READ_LONG 0x6a "eo" READ_SHORT ("ho" + 0x1e) "e2" WRITE_SHORT ("ho" + 0x1e) "ec" READ_SHORT ("ho" + 0x20) "ei" DELETE_BYTES ("eo" + ("ei" * 0x30)) ("e2" * 0x30) INSERT_BYTES ("eo" + ("ei" * 0x30)) ("ec" * 0x30) WRITE_ASCIIE ("eo" + ("ei" * 0x30)) ~%at%~ END // BUT_ONLY END END BUT_ONLY END END COPY_EXISTING ~potn38.itm~ ~override~ PATCH_IF (SOURCE_SIZE > 0xa9) THEN BEGIN READ_LONG 0x64 "ho" READ_LONG 0x6a "eo" READ_SHORT ("ho" + 0x1e) "ec" WRITE_SHORT ("ho" + 0x1e) ("ec" + "add") READ_SHORT ("ho" + 0x20) "ei" INSERT_BYTES ("eo" + (("ei" + "ec") * 0x30)) ("add" * 0x30) WRITE_ASCIIE ("eo" + (("ei" + "ec") * 0x30)) ~%im%~ END // BUT_ONLY Link to comment
Salk Posted November 18, 2007 Author Share Posted November 18, 2007 You are very very kind, Nythrun! I'd love to give it a try but at the moment I gave up playing and won't do it again untill around Xmas. What I had done was just to copy paste the two missing effects from the unmodded potn38.itm to SimDing0's modified one so to keep the benefits of both version but I am sure your method is much safer. I will copy it and use it when time is right then. Thanks again! Link to comment
erebusant Posted November 23, 2007 Share Posted November 23, 2007 Well it didn't "blow up" during install. I'll let you know how it works out when I actually try one with a gaze attack,,, Link to comment
erebusant Posted January 20, 2008 Share Posted January 20, 2008 Well it didn't "blow up" during install. I'll let you know how it works out when I actually try one with a gaze attack,,, Just had the opportunity to give this a try on my most recent install. Sadly, my character still got stoned,,, Link to comment
Nythrun Posted January 20, 2008 Share Posted January 20, 2008 Sorry It's probably time for the "Setup-Yank_File_Out_Of_Override_Temporarily.tp2" mod, unless you're interested in doing weidu --change-log potn38.itm (and probably about a thousand other files). Link to comment
erebusant Posted January 21, 2008 Share Posted January 21, 2008 Sorry It's probably time for the "Setup-Yank_File_Out_Of_Override_Temporarily.tp2" mod, unless you're interested in doing weidu --change-log potn38.itm (and probably about a thousand other files). It's OK. Just commented out the potn38 lines from Questpack for future installs, and copied the .itm file from a patched basic install and it seems to work fine now. At least the issue is isolated. Link to comment
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