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Bassilus Dialog Issue


erebusant

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Just ran into a problem with the Bassilus encounter with SCS installed in a BGT game. I happened to pick the right options the 1st time and when Bassilus auto-buffed all Skeletons and Zombies in the area were immediately destroyed. Options as follows:

 

1. 1,1 - Battle, All turn Red and aren't destroyed.

2. 1,2 - Battle, All turn Red and aren't destroyed.

3. 1,3,1,1 - Battle, All Skeletons & Zombies destroyed.

4. 1,3,1,2 - Battle, All Skeletons & Zombies destroyed.

5. 1,3,1,3 - Battle, All turn Red and aren't destroyed.

6. 1,3,2 - Battle, All turn Red and aren't destroyed.

7. 1,3,3 - Battle, All turn Red and aren't destroyed.

8. 1,4 - Battle, All turn Red and aren't destroyed.

 

Essentially, anytime the dialog gets sent down the path to Action 12 it looks like the Skeletons and Zombies are blowing up when Bassilus buffs.

 

Also, in the same encounter, Bassilus will buff twice in succession with Remove Fear, Bless, Prot fm Evil, Chant, Draw Upon Holy Might, Prot fm Fire, and Free Action.

 

Last issue with this encounter, the skeletons are more than happy to catch sight of the party, come to investigate while staying blue, until you shoot them, or hack them whereupon they will turn red. Even when they turn red, it doesn't look like the call for help works because none of the others go red and come to assist.

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