Chev Posted November 27, 2007 Share Posted November 27, 2007 I saved Aldeth Sashenstar in the Cloakwood forest form the Druids and then I should find him out side the Merchant League HQ. I have check a few times and I can't see him. I have BG1NPC v14 installed with BGT v1.04 + others mods. I looked at BGTNeJ and BG1UB, and they both touch Aldeth, but I don't think what they change would effect him showing up outside the Merchant League. I am thinking it might be BG1NPC?? I can try CLUAConsole him in for my game, but I thought you show know. Link to comment
Miloch Posted November 27, 2007 Share Posted November 27, 2007 Not sure if this is BG1NPC. But it might be... looks like it is using a X#AldethMove variable when Aldeth should get moved to Baldur's Gate, but I'm pretty sure the area script uses the vanilla AldethMove variable instead. You can try CLUAConsole:GetGlobal("AldethMove","GLOBAL") and also for X#AldethMove to see if they're set to 1. If especially the vanilla variable isn't set, then something wonky might've happened. In the vanilla game, Aldeth will destroy himself after chapter 5 per ar1100.bcs. Link to comment
Chev Posted November 27, 2007 Author Share Posted November 27, 2007 X#AldethMove is set to 1 and with CLUAConsole:GetGlobal("AldethMove","GLOBAL") I get GLOBALdoes not exist. I am sure I can play on (you don't need to fix this for me), but this might need to be fixed in the next version. When I set AldethMove to1 he showed up. Link to comment
Miloch Posted November 27, 2007 Share Posted November 27, 2007 You'll want to CLUAConsole:SetGlobal("AldethMove","GLOBAL",1). And I'm pretty sure BG1NPC should be setting it too, instead of (or in addition to) X#AldethMove. Link to comment
Kulyok Posted November 27, 2007 Share Posted November 27, 2007 Maybe AldethMove turned to X#AldethMove during prefix/variable change? Looks like it. I am looking at Jaheira's quest file, and it seems very probable: IF ~Global("X#JaheiraQuestHelpAldeth","GLOBAL",1)~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",2) SetGlobal("X#AldethMove","GLOBAL",1) AddexperienceParty(1000) GiveItemCreate("%tutu_var%POTN09",Player1,1,0,0) ActionOverride("aldeth",EscapeArea())~ JOURNAL @163 EXIT I guess a mass replace is needed: "X#AldethMove"->"AldethMove" Link to comment
cmorgan Posted November 27, 2007 Share Posted November 27, 2007 Definitely - it looks like I removed the duplication (X#AldethMove and AldethMove) in the release copy - checking it against my older working code tonight. I will have to follow that variable through and recheck it in each occurrence - on the list! Link to comment
Darth Slaughter Posted February 18, 2008 Share Posted February 18, 2008 I got this problem to, and made aldeth appear using the command in the console. question: How can I fix this in Nearinfinity (to avoid the use of the console in-game), or there is no way of doing that? Link to comment
cmorgan Posted February 18, 2008 Share Posted February 18, 2008 Well, hmmm... you could open up the savegame, find the variable setting, and change it from X#AldethMove to AldethMove and then go back to a svae before you enter the area that has Aldeth reappearing. That might work. Link to comment
Darth Slaughter Posted February 18, 2008 Share Posted February 18, 2008 Well, hmmm... you could open up the savegame, find the variable setting, and change it from X#AldethMove to AldethMove and then go back to a svae before you enter the area that has Aldeth reappearing. That might work. Thanks. But i was looking for a more "permanent fix", like as if i start a new game i wouldn't need to take care of this. but no problem, since when I start a new game, i'll be playing with a new version of the mods... Link to comment
cmorgan Posted February 18, 2008 Share Posted February 18, 2008 Well, that one is a little easier - if a v15 isn't out by the time you start a new game, PM me and I can get you an updated internal that will fix this Link to comment
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