shiroryu Posted November 27, 2007 Share Posted November 27, 2007 I was reading the Wheel of Time, and came across Mat Cauthon's love of dice. Got me wondering as to why we can't have a gambling mod in BG2 - not necessarily with non-joinable NPCs, but intra-party. Add some drinks and banter, and we'd have even more fun If you're in a romance with an NPC and you lose/NPC loses, there'd be a lot of taunting done. Immy would clean up , and imagine Ano/Edwin having to shell out their hard-earned money. A sort of bonding experience, eh? What's more, this sort of thing is easily implemented in the D&D engine. A game of dice, for example, is just a 1d6 weapon away You could even have card games. Wonder if anybody's upto it? Link to comment
jester Posted November 27, 2007 Share Posted November 27, 2007 You wouldn't notice much difference with interparty gambling as your money is pooled anyhow. Link to comment
shiroryu Posted November 27, 2007 Author Share Posted November 27, 2007 You wouldn't notice much difference with interparty gambling as your money is pooled anyhow. That's a good point. Maybe an item that 'stored' money, like a bag of money could be used that stored the gambling 'pool' for each character, so to speak. And even if that was not done, I think it could be assumed for the period of the gambling dialogue that each player gets some money from the pool. Maybe penalties could be added dialogue-wise, instead of money penalties - the loser would have to do something the winner wanted. Link to comment
jester Posted November 28, 2007 Share Posted November 28, 2007 I see an advanced lovetalk option coming up and a loot of kisses for dwarves and Edwin. ^_^ Link to comment
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