Ascension64 Posted November 28, 2007 Share Posted November 28, 2007 Enable conversations with charmed/dominated creatures Description This EXE patch allows the player to speak to creatures that are under the effect of the charm creature opcode (used by charm, dire charm, and domination spells and abilities) in Baldur's Gate II. The normal behaviour in Baldur's Gate II is that talking to charmed creatures would be suppressed, and a string displayed in the text area reading "A mind controlled creature cannot speak to you." This behaviour is hard-coded into the BGMain.exe, with the relevant code shown below. Conversing with charmed NPCs was a specific feature in Baldur's Gate I, since BioWare created dialogue that was uttered only when an NPC was spoken to when charmed. In Baldur's Gate II, this feature appears to have been disabled by the developers deliberately. The immediate ramification to this is that playing Baldur's Gate I using the Baldur's Gate II engine, as occurs in the case of using the modifications BG1Tutu, EasyTutu, and BGT-WeiDU, prevents the realisation of all dialogue uttered specifically by charmed creatures. This EXE patch was created to remove the suppression of dialogue on charmed creatures, allowing charmed creature dialogues to occur in BG1Tutu, EasyTutu, and BGT-WeiDU. Additionally, this patch may open new possibilities for other Baldur's Gate II modifications. The patch is installed through WeiDU, facilitating easy uninstallation and restoration of a backup copy in the case that glitches occur. Installation Instructions Extract 'A6CharmPatch_v1.rar' to your Baldur's Gate II installation directory. Run the file 'Setup-A6CharmPatch.exe' that was created in the directory you nominated for extraction above. Follow the on-screen prompts. If the installation reports "Patched BGMain.exe at address <some number>", then BGMain.exe was patched successfully. If the installation reports that "No patches made to BGMain.exe.", no changes were made to BGMain.exe. Please report it if this occurs, and give details as to your Baldur's Gate II version, distribution, and locale. To uninstall this patch, run the file 'Setup-A6CharmPatch.exe' again, and follow the on-screen prompts. Disclaimer USE THIS EXE PATCH AT YOUR OWN RISK. The author is not responsible for any damage to your game, computer, or livelihood that may be caused by this patch. This EXE patch has been tested to function correctly and without increasing the frequency of crash-to-desktops, but only on a limited number of differing BGMain.exe executables. Hence, it is not guaranteed that the patch will work correctly on your specific Baldur's Gate II version, distribution, and/or locale. If you find that this is the case, please report that the patch did not work or produced problems and give details as to your Baldur's Gate II version, distribution, and locale, so that the matter can be investigated. Download Link to comment
Fyorl Posted November 28, 2007 Share Posted November 28, 2007 Ah, would that finally open up the ability to talk to that guy in the d'Arnise keep (the one with the acid head of the Flail of Ages). According to the Strategy Guide you can charm/dominate him and thus break out of the control of (presumably) one of the yuan-ti mages. He then gives the flail head of his own free will and you get more EXP than by purely killing him. I tried it over and over but there is just no way to talk to him after being charmed and so the only option you have is to kill him. Link to comment
Kulyok Posted November 28, 2007 Share Posted November 28, 2007 With that guy in de'Arnise Keep, I believe his script immediately initiates dialogue as soon as a charm spell hits him(and his condition is back to normal). At least, it worked for me in the unmodded game. Link to comment
Nythrun Posted November 28, 2007 Share Posted November 28, 2007 Glaicus has been fixed in the Fixpack for many a version. This looks very cool. Link to comment
Miloch Posted November 28, 2007 Share Posted November 28, 2007 I tested this on EasyTutu and it appears to work without issues, thus opening up "charmed" dialogue hitherto only available in vanilla BG1 (starting with the couple in Candlekeep Inn). Link to comment
berelinde Posted November 28, 2007 Share Posted November 28, 2007 WOOT! I had a whole mess of charmed dialogues written for Gavin, and was very disappointed that they would never ever run. Now I can integrate them for players who use the patch. Thanks! Edit: Quick question. Does it matter where in the installation order this patch goes? Can it be used on an in-progress game? Link to comment
Azazello Posted November 28, 2007 Share Posted November 28, 2007 I've said it before, and will say it again: Ascension64, you rule! Link to comment
Ascension64 Posted November 29, 2007 Author Share Posted November 29, 2007 Edit: Quick question. Does it matter where in the installation order this patch goes? Can it be used on an in-progress game?This patch is compatible with anything, anywhere. Link to comment
Caedwyr Posted November 29, 2007 Share Posted November 29, 2007 Any idea on the compatibility with the Widescreen Mod? Link to comment
Ascension64 Posted November 29, 2007 Author Share Posted November 29, 2007 Any idea on the compatibility with the Widescreen Mod? It should be, but I don't know how the Widescreen Mod works. I'll have a look for you, though. Link to comment
Ascension64 Posted November 30, 2007 Author Share Posted November 30, 2007 Compatible with Widescreen Mod. Link to comment
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