Domi Posted November 29, 2007 Share Posted November 29, 2007 Imagine you hear about a new CRPG. What size of a party it announces will make you go "COOL!" Link to comment
jastey Posted November 29, 2007 Share Posted November 29, 2007 I am curous: Why do you want to know? Link to comment
Kulyok Posted November 29, 2007 Share Posted November 29, 2007 http://forums.bioware.com/viewtopic.html?t...53&forum=84 , I suppose. Link to comment
Domi Posted November 29, 2007 Author Share Posted November 29, 2007 Exactly, plus I am wondering about NWN2 mod design, as in how many NPCs to provide and all that. Link to comment
jastey Posted November 29, 2007 Share Posted November 29, 2007 I ticked "6+", but that goes for NPCs that are controllable like in BG. For the NWN kind of thing, one companion was more than enough trouble. Link to comment
berelinde Posted November 29, 2007 Share Posted November 29, 2007 If I could have 8 in my party, it would be perfect. Edit: assuming, like Jastey says, they are controlable by the PC. Otherwise, it would be like supervising a class trip of sixteen year olds. Link to comment
Amaurea Posted November 29, 2007 Share Posted November 29, 2007 I'm with Berelinde. Eight sounds perfect. Link to comment
Hide and Seek Posted November 29, 2007 Share Posted November 29, 2007 I took five. More than enough for me. And I say the same as Jastey. BG -controlled. If NWN, I settle for 1-2 companions. Link to comment
shiroryu Posted November 29, 2007 Share Posted November 29, 2007 IMHO six to me is the ideal size - I feel that any more would make the game too unwieldy. More like a pausable realtime strategy game , like the single player hero-led missions in Warcraft, than a role-playing game. I'm talking BG2 here, not NWN. Though I guess it's more of a matter of taste. Some people treat NPCs as a plague and want all the virtual glory to themselves I can see why 6+ would be fun though. The battles would be epic, for one. And the banter they would have would drown you out . I think in that case, the Charisma the protagonist had would play a part - an average 9 CHR <CHARNAME> would be hard put to controlling all of these guys. Link to comment
Caedwyr Posted November 29, 2007 Share Posted November 29, 2007 I voted 6+, though I really mean 5-6 party members with 1 or 2 slots for floating/temporary party members. For some games, such as Final Fantasy X, their party member system of 3 active party members, but having access to your entire team of 7 for most battles that can be switched in and out mid fight so long as at least one party member is still alive and the switch costing 1 turn's action worked well. Its worthwhile to note that Final Fantasy X had an effective out of party size of 7, since the whole mob of you moved around as a group. In combat you were a little more restricted. In fact, having your entire party available for plot and dialogue out of combat is fairly common in most console jRPGs, they are just a bit more restricted in combat. I've seen several games where you have a party/group of 7-10 people even though you might only be limited to 6 or so selectable for combat, and only able to use 3 at a time in combat. Link to comment
Lysan Lurraxol Posted November 29, 2007 Share Posted November 29, 2007 As many as possible. Seriously, cheated a bit, and was able to take ten NPCs along with my PC for NWN2...which screwed things up, but kept me entertained I prefer more, but it can make things a bit too easy, combat wise, and a bit of a nightmare logistically. Link to comment
Domi Posted November 29, 2007 Author Share Posted November 29, 2007 Well, 'solo' pretty much includes the game without NPCs, and 6+ - flexible upper limit. As for game mechaniques - you simply don't know. This is purely about what concept of a party size gets your immediate interest/love etc. Link to comment
Fyorl Posted November 29, 2007 Share Posted November 29, 2007 I like 4. Just enough to have a well-rounded party in terms of classes and not too much so you lose touch with them. Link to comment
Gabrielle Posted November 30, 2007 Share Posted November 30, 2007 More than 6. One of the things I liked about Diablo 2's necromancer was being able to have a small army at your command. Link to comment
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