the bigg Posted December 2, 2007 Share Posted December 2, 2007 In case anyone is interested, PST cannot load a TIS file from the override, only from the biff archives (similarly to what happens in BG2 for MOV files). Link to comment
Avenger Posted December 3, 2007 Share Posted December 3, 2007 Luckily, it can load them if you run it in a debugger. I wonder why is it so debugger friendly, normally programs run worse in a debugger. Link to comment
devSin Posted December 3, 2007 Share Posted December 3, 2007 It makes sense to not want to have to BIFF every single change just to test it out. Likewise, they certainly didn't anticipate that anyone would be altering the tilesets after release, so there wouldn't have been any reason to handle it in release builds. Considering that it took 10 years to figure this out, I think they made a sensible decision. Link to comment
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