Bursk Posted December 4, 2007 Share Posted December 4, 2007 I'm sure Bigg knows what he's doing so this is probably a redundant question, but in the past a couple of people have said that playing at resolutions above 1024x768 is a bad idea, because the position of all the sounds get messed up i.e. what you hear no longer corresponds to what you see on screen. A couple of people on another forum I frequent have asked about this, so I thought I'd post here for clarification. Link to comment
the bigg Posted December 4, 2007 Share Posted December 4, 2007 I play at 1680*1050 and I didn't notice anyting weird (to me, it sounded like sounds were coming from the L/R speaker as appropriate given the position relative to the center of the screen). But I don't have a musical ear, of course. Link to comment
Bursk Posted December 4, 2007 Author Share Posted December 4, 2007 I've played a bit of the opening BG2 dungeon and everything sounds okay at 1280x800. I guess it'd be useful if other people posted some feedback here, mentioning what game they're playing and at what res. Link to comment
the bigg Posted December 4, 2007 Share Posted December 4, 2007 In general, the 'standard' resolutions larger than 1024x768 (1280*960, 1600*1200, 2048*1536) use different code, that is not well tested. On the other hand, WSM edits a couple of values in the 1024 code, thus bugs that are usually related to usage of 1280*960 (and upper) resolutions are solved "by default" in WSM. This, of course, extends also to playing E.G. 1280*960 with WSM. Link to comment
Bursk Posted December 4, 2007 Author Share Posted December 4, 2007 Ah, that would explain the apparent lack of any high-res sound problems with WSM. Great news! Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.