Avernous Posted December 4, 2007 Share Posted December 4, 2007 I want to apply a an ability bonus to a kit but I don't want it to turn the stat red is there a way I can add it to the base ability? I seem to recall a mod that fixed this for the bonuses gained in the final part of SoA but I can't recall what mod it was. Link to comment
Caedwyr Posted December 5, 2007 Share Posted December 5, 2007 Check out CA#STLOS.spl to see a spell that does exactly that. The relevant details are as follows: Effect 1,1 of CA#STLOS Effect opcode: Stat: Constitution Modifier [10] Target: 2 Pre-Target Timing: 1- Permanent (this part is important) Statistic Modifier: -2 Probability: 0-100% Type: 0 (This is important too) Power: 0 Dice/level limit: 0 d 0 Saving Throw: 0-None Resist: 0-Nonmagical Link to comment
Avenger Posted December 5, 2007 Share Posted December 5, 2007 Yes, it should be 1 permanent. That 'timing' mode will directly modify the base stat, and no lingering effect will stay. The red/green thing happens when the base stat differs from the actual stat. Link to comment
Avernous Posted December 5, 2007 Author Share Posted December 5, 2007 Oh okay I kept using 9-Permanent after death so thats probably why it was doing that Ill try using 1-permanent Link to comment
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