devSin Posted December 11, 2007 Share Posted December 11, 2007 We had another thread about dispelling the globes somewhere around here. I'm still on the fence between bug and intentional (I think I actually had a reason for it back in the day), although I did make them dispellable locally. Link to comment
Nythrun Posted December 11, 2007 Share Posted December 11, 2007 I thought it was a description holdover from BG (where the always successful Dispel Magic is the only spell protection removal - not the case in BGII) and changed the description instead. Link to comment
devSin Posted December 11, 2007 Share Posted December 11, 2007 I think you found my reason. E.g., rather than having altogether worthless globes, they decided to just have worthless globes and forgot to modify the description. Link to comment
aVENGER_(RR) Posted December 11, 2007 Share Posted December 11, 2007 Actually, the Minor Globe of Invulnerability should be removed by Dispel Magic per 2E AD&D rules. It's stated in the PHB spell description: Minor Globe of Invulnerability (Abjuration) Range: 0 Components: V, S, M Duration: 1 rd./level Casting Time: 4 Area of Effect: 5-ft. radius Saving Throw: None This spell creates an immobile, faintly shimmering magical sphere around the caster that prevents any 1st-, 2nd-, or 3rd-level spell effects from penetrating (i.e., the area of effect of any such spells does not include the area of the minor globe of invulnerability). This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical globe, and these pass from the caster of the globe to their subject without affecting the globe. Fourth and higher level spells are not affected by the globe. The globe can be brought down by a successful dispel magic spell. The caster can leave and return to the globe without penalty. Note that spell effects are not actually disrupted by the globe unless cast directly through or into it: The caster would still see a mirror image created by a wizard outside the globe. If that wizard then entered the globe, the images would wink out, to reappear when the wizard exited the globe. Likewise, a wizard standing in the area of a light spell would still receive sufficient light for vision, even though that part of the light spell volume in the globe would not be luminous. The material component of the spell is a glass or crystal bead that shatters at the expiration of the spell. Link to comment
CamDawg Posted December 11, 2007 Share Posted December 11, 2007 To save you from Sim pointing this out in a much more unkind manner, BG2 is not P&P. Link to comment
aVENGER_(RR) Posted December 11, 2007 Share Posted December 11, 2007 Yeah, I know, but I still thought my reasoning was sound especially since the globe was dispellable in unmodded BG1. Anyway, how about an optional component called the "PnP Fixpack" or something? It would be completely separate from Core Fixes and would yet resolve some gaping inconsistencies between BG2 and PnP such as skeletons having brains, minor globes being über spells, thieves being lame at dual-wielding and such? Link to comment
Caedwyr Posted December 11, 2007 Share Posted December 11, 2007 How would you know that it was an intentional change or not. Like aVENGER has mentioned, the behaviour in BGI was for the globe to be dispellable. The description of the spell still says this, but it doesn't behave the same. Given the trend, and there being no note about it amongst the other deliberate spell behaviour changes between the two games wouldn't it be more likely to just be a bug in BGII that dispel magic fails against a minor globe. Link to comment
SimDing0 Posted December 11, 2007 Share Posted December 11, 2007 I can't be bothered to find the appropriate thread, but skeletons being immune to an ability labelled "Devour Brain" seems like common sense rather than PnP. Link to comment
devSin Posted December 11, 2007 Share Posted December 11, 2007 How would you know that it was an intentional change or not.So it's more likely that they accidentally changed the behavior? Link to comment
Caedwyr Posted December 11, 2007 Share Posted December 11, 2007 Couldn't it have just as easily be caught in a group of batch changes when they were figuring out which spells should be affected by dispel magic and which ones aren't. Regardless, either the description should be changed or the spell should be changed. Link to comment
Salk Posted December 12, 2007 Share Posted December 12, 2007 Anyway, how about an optional component called the "PnP Fixpack" or something? It would be completely separate from Core Fixes and would yet resolve some gaping inconsistencies between BG2 and PnP such as skeletons having brains, minor globes being über spells, thieves being lame at dual-wielding and such? I like this idea VERY much... Link to comment
Nythrun Posted December 12, 2007 Share Posted December 12, 2007 Almost every BG spell that made into the sequel (and that's almost all of them) didn't change dispellability. The ones that went to not dispellable are a handful of cures (which are instant effects, it's a cosmetic change to the graphics) and the two globes. I wish they had done batch work, there'd be less left for us to do. Link to comment
CamDawg Posted January 7, 2008 Share Posted January 7, 2008 This is now a mishmash of three threads which were merged, so it's really unreadable. Take-away items: Spell Thrust was failing against MGI. This is fixed. Despite the spell description of (M)GI, Dispel Magic does not work against it in BG2 even though it did in BG. Read the thread for details, but this appears to be intentional and we'll be updating the description, not the behavior of the globes. Minor Globe of Invulnerability (Abjuration) Level: 4 Range: 0 Duration: 1 round/level Casting Time: 4 Area of Effect: 5-foot-radius sphere Saving Throw: None This spell creates a faintly shimmering magical sphere around the caster that prevents any 1st-, 2nd-, or 3rd-level spell effects from penetrating (i.e., the area of effect of any such spells does not include the area of the minor globe of invulnerability). This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical sphere, and these pass from the caster of the globe to their subject without affecting the minor globe. Fourth and higher level spells are not affected by the globe. The globe can be brought down by a successful dispel magic spell forms of magical attack such as Spellstrike and Pierce Magic. Globe of Invulnerability (Abjuration) Level: 6 Range: 0 Duration: 1 round/level Casting Time: 6 Area of Effect: 5-foot-radius sphere Saving Throw: None This spell creates an immobile, faintly shimmering magical sphere around the caster that prevents any 1st-, 2nd-, 3rd- or 4th-level spell effects from penetrating (i.e., the area of effect of any such spells does not include the area of the globe of invulnerability). This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical sphere, and these pass from the caster of the globe to their subject without affecting the globe. Fifth and higher level spells are not affected by the globe. The globe can be brought down by a successful dispel magic spell, as well as other forms of magical attack such as Spellstrike and Pierce Magic. Moving to archives. Link to comment
Demivrgvs Posted January 7, 2008 Share Posted January 7, 2008 Personally i think (M)GI should be dispellable to avoid potential exploits: Improved Invisibility+ SI:Divination + MGI = Specific/Combat/Spell Protections unremoveable in any way (three mid-level spell performing much better than a Spelltrap!) Am i wrong? Link to comment
Nythrun Posted January 7, 2008 Share Posted January 7, 2008 The Minor Globe won't make any difference in that case and the AI will have to struggle with catching your PC in range of a Dispel or something - not changing the spell means that behavior won't change Link to comment
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