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Dual-classing via script


Caedwyr

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Is it possible to apply a second class to a character via the dual-classing system using a script?

 

Lets say for example, that I want to force Minsc to dual class to a thief and he has the necessary stats to play as a thief. Is there any scripting method to apply a second class as a dual class (deactivating the primary class abilities until the dual class experience exceeds the primary class)?

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Hmm, tricky... what happens to the original CRE's equipment and skills? I suppose with enough TakeItem triggers and maybe an invisible CRE to hold the stuff while you replaced the original CRE, you could cludge something up. Maybe.

If you do that, FillSlot() is going to be the end of you. There ain't any way to equip things properly by script.

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