Nythrun Posted December 20, 2007 Share Posted December 20, 2007 Note that since there's no immunity to Timestop in the unmodded game, there's no allowance for it in anyone's scripting - with tragic results. Do not kick the Bioware AI while it's down please. It's had a rough go of things. Link to comment
BigRob Posted December 21, 2007 Share Posted December 21, 2007 super-slow is no different from super-haste. Same as you grow bigger or all the other world gets smaller. There's no difference if there's nothing else to compare to. edit: on the second thought, there are deities, though Well, there is also the difference that if you super-haste yourself, you're affecting only yourself, while if you super-slow everyone else, you're affecting them and so any defences that might happen to be up between you and them should have a chance to affect the incoming spell. This is the way in PnP games I get around magic resistance and those pesky Holy Swords... make sure the spells you use don't affect the proetected individual, just things around them. Link to comment
CamDawg Posted January 8, 2008 Author Share Posted January 8, 2008 And after much hand-wringing, no action. Link to comment
Guest Guest Posted January 19, 2008 Share Posted January 19, 2008 Why doesn't spell immunity protect you from disabling spells of certain spell schools. Or why does spell immunity not protect you from damage spells that you cast? It says that it protects you from ALL spells of that spell school when in fact it does no such thing. TO use spell immunity effectively requires hours and hours of trial and error learning what it does and does not do. Forget time stop. Just protect me from exploding skulls and fireballs that is all I ask. Link to comment
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