Demivrgvs Posted December 22, 2007 Share Posted December 22, 2007 Did SCS II changed simulacrum puppets in some way? Cause in my game i've noticed that a successful dispel removes the blue palette color from the clone but doesn't dispel/kill him!! Link to comment
Razfallow Posted December 22, 2007 Share Posted December 22, 2007 According to BG Spell Reference, Simulacrum can't be dispelled by Dispel Magic or by True Sight. Link to comment
Demivrgvs Posted December 22, 2007 Author Share Posted December 22, 2007 I know that in vanilla game Simulacrums aren't dispellable in any way...but i thought it wasn't so anymore. I may be wrong...but why than SCS II Liches cast contingencies with Simulacrum + Spell Immunity: Divination?! Making True Sight able to dispel it is easy: Simulacrum has to be signed as an illusionary protection. Don't know if there's a way to make it dispellable via dispel/remove magic. Anyway, do you think Simulacrum shoud be dispellable or not? EDIT: Isn't the destself.EFF file attached to dispel supposed to kill simulacrum? It is set to act against illusionary creatures and applies a remove creature (168) to them. Link to comment
DavidW Posted December 23, 2007 Share Posted December 23, 2007 I know that in vanilla game Simulacrums aren't dispellable in any way...but i thought it wasn't so anymore. I may be wrong...but why than SCS II Liches cast contingencies with Simulacrum + Spell Immunity: Divination?! Making True Sight able to dispel it is easy: Simulacrum has to be signed as an illusionary protection. Don't know if there's a way to make it dispellable via dispel/remove magic. Anyway, do you think Simulacrum shoud be dispellable or not? EDIT: Isn't the destself.EFF file attached to dispel supposed to kill simulacrum? It is set to act against illusionary creatures and applies a remove creature (168) to them. I didn't think Simulacrum was an illusion. And the liches' SI: Divination is for their own benefit, not the clone's. Link to comment
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