Nythrun Posted March 30, 2008 Author Share Posted March 30, 2008 I may buttonhole you for BGT testing in a day or two, then. The XP modifier mostly works in its current incarnation, I just don't much like it, so I'm going to play around with forgoing the scripts and just adding a massive pile of dialogue transitions. We'll see which is the uglier. Link to comment
Nythrun Posted March 30, 2008 Author Share Posted March 30, 2008 Okay well maybe adding 2,401 transitions to a single dialog state wasn't such a great idea /edit I've cut the number off added .effs down grossly - but it's bedtime at last. Back soon. Link to comment
Nythrun Posted March 31, 2008 Author Share Posted March 31, 2008 Re-re-writing the portion that gives temporary hitpoints et alis to out of party party members Link to comment
Nythrun Posted March 31, 2008 Author Share Posted March 31, 2008 Alright, XP adjustment is settled - except in the case of a dual class protagonist. I've been beating my head against this for hours, and I'm not making it work. Sorry for the delay /edit Alright, I think I've got it. Gogo hideous script bloat. Link to comment
the bigg Posted March 31, 2008 Share Posted March 31, 2008 Don't know if you've dealt with it or not, but there's this hardcoded bug: if you want to allow a Class1 -> Class2 dual, where you haven't regained Class1's level (E.G. Swashbuckler 10 -> Mage 1), the engine will apply Class1's abilities on joining and then again on regaining the older class. To workaround this, use a shadow kit. Refinements - Swashimoen contains the code (here copied for easiness of use). 2DA V1.0 **** 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ABILITY1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** baldurkit.baf: // script to be appended to baldur*.bcs for every kit. ///////////////////////////////////////////////////////////// // Use Scrolls madness by Littiz :D // Scripts to "free" characters dualled to mage from // scrolls restrictions, + additional cases for multiclasses // and such. IF Kit(Player%i%,%oldKit%) Class(Player%i%,%newClass%) THEN RESPONSE #100 ActionOverride(Player%i%,AddKit(%oldKit%tF)) END IF OR(2) Kit(Player%i%,%oldKit%) Kit(Player%i%,%oldKit%tF) Class(Player%i%,%oldClass%) THEN RESPONSE #100 ActionOverride(Player%i%,AddKit(%oldKit%tw)) END EDIT: Codebox. Link to comment
Nythrun Posted March 31, 2008 Author Share Posted March 31, 2008 NPCs whom you've set up to dual join at level one in their first class, so the ought to have their first class clab applied when they join, stripped when they dual, and then restored when the dual matures. While it'd be nice to exclude the possibility of doubling when someone kicks a party member out in mid-dual, I can't really justify the baldur.bcs appendage just to close a loophole most people will never see (which is available in the unmodded game anyway). I'll think about it, though, thanks - and if Amber ever does get added in here, she'll need some COPY_KIT action for sure Link to comment
Nythrun Posted April 1, 2008 Author Share Posted April 1, 2008 Has it bothered anyone, by the way, that the default class (combat) scripts aren't changed with this mod? If it's harmless I'd prefer to leave them alone, and no one thus far has complained, but while the window is open, it's best to ask. Link to comment
berelinde Posted April 1, 2008 Share Posted April 1, 2008 I think the reason no one has complained is that no one has noticed. Everyone has his or her own preferences for combat AI script, so it's unlikely that they stay DEFAULT for very long. Link to comment
Nythrun Posted April 1, 2008 Author Share Posted April 1, 2008 I think you're right - I never use the ai myself, I'd just been wondering if anyone else was fretting over it Link to comment
the bigg Posted May 8, 2008 Share Posted May 8, 2008 Can you upload this in a place where normal human beings have a chance of downloading it without paying 4.50 Euro? EDIT: and, of course, you have to wait 1 minute between tries for the 'download ticket' bullshit, which means I can't just add the first four letters until I get it right. Link to comment
Kulyok Posted May 8, 2008 Share Posted May 8, 2008 I usually restart the modem for Rapidshare and the like, but my dynamic IP helps. And, yes, looking forward to Level1NPCs release, with wine and fireworks. Link to comment
the bigg Posted May 8, 2008 Share Posted May 8, 2008 Of course, this was a recent update, so no Greasemonkey help. And this pissed me off enough to re-enable Adblock plus (which I've been keeping disabled for over two years out of kindness). Link to comment
Miloch Posted May 8, 2008 Share Posted May 8, 2008 I believe I was mirroring this because of this issue (and if it's not official enough for G3 yet, or if Cam's not around to upload, or whatever). I hate Rapidshare too. Edit: Link removed, as the official page should now have the most recent version. Link to comment
Nythrun Posted May 10, 2008 Author Share Posted May 10, 2008 Okies, I'll see about getting an interim webhost for version 2. Link to comment
cmorgan Posted May 10, 2008 Share Posted May 10, 2008 Nythrun, send it my way, please. I can take care of this. Link to comment
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