Jump to content

Spells.ids


Red Carnelian

Recommended Posts

Dark Side of the Sword Coast adds several innate and general purpose spells into the game that are used through creature scripts. Here's just part of the entry from the Spells.ids file:

 

503 INNATE_CONTROL_UNDEAD

509 INNATE_CAUSE_CRITICAL_WOUNDS

221 ACID_BREATH

222 PURGE_INVISIBILITY

223 INNATE_ENTANGLE

224 THE_SHADOW_WOLF

225 INNATE_SUMMON_GUENHWYVAR2

226 INNATE_SUMMON_GUENHWYVAR

227 INNATE_SUMMON_VAMPIRE_WOLVES

228 INNATE_VAMPIRE_TELEPORT

229 INNATE_VAMPIRE_ENERGY_DRAIN

230 INNATE_VAMPIRE_DIRE_CHARM

231 INNATE_BANSHEE_DEATH_WAIL

 

Now I'm testing the Tutu version of DS at the moment and in the Banshee quest none of these spells listed in this format are working. Wizard and Cleric spells are fine. I noticed Some spells from BG2 are listed in a different way for similar purposes and I suspect I need to do the same. How should I handle them for Tutu?

Link to comment

Anything in spell.ids takes a four digit reference (also true in Baldur's Gate) - those, presumably, should all be

3503 INNATE_CONTROL_UNDEAD
3509 INNATE_CAUSE_CRITICAL_WOUNDS
3221 ACID_BREATH
3222 PURGE_INVISIBILITY
3223 INNATE_ENTANGLE
3224 THE_SHADOW_WOLF
3225 INNATE_SUMMON_GUENHWYVAR2
3226 INNATE_SUMMON_GUENHWYVAR
3227 INNATE_SUMMON_VAMPIRE_WOLVES
3228 INNATE_VAMPIRE_TELEPORT
3229 INNATE_VAMPIRE_ENERGY_DRAIN
3230 INNATE_VAMPIRE_DIRE_CHARM
3231 INNATE_BANSHEE_DEATH_WAIL

where the initial 3 is for innate and the last three digits come from spin509.spl etc.

 

I'd honestly not bother with the ids file at all and just write Spell(Myself,3503) and the like in the .bafs

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...