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Mislead/Project Image/Simulacrum scripts


Demivrgvs

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While modding simulacr.spl and projmag.spl i've noticed that there are two "set AI script" per spell: one is the script assigned by Quest Pack while the other is assigned by SCS II. Is it a flawless solution?

 

It's intended to be, which isn't to say that it is. I might double-check it.

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I've one further question...is it possible to script Misleaded clones to destroy themselves if they are too far from the caster? It would be a good way to avoid the spell exploit of having the image out of sight granting un-removable invisibility.

The only other way i've found at the moment to nerf mislead is reducing the clone duration to 6 rounds.

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