Bursk Posted January 22, 2008 Share Posted January 22, 2008 A recent topic on the gamebanshee forums suggested that using the True Grandmastery component and having a BG2 character with Grandmastery (e.g. Korgan) can be overpowered at the start of the game. Some of the people in this topic suggested that you should delay attaining 5* in a weapon until around level 18. It was also mentioned that BG1 only allowed you to put a max of 2* in a single weapon during character generation (Tutu has no such restriction), presumably to stop a High/Grandmastery PC kicking ass too easily early on. I'm very interested to hear some opinions on this, as I don't want to make the early parts of both games too easy. However, it also occurred to me that surely the enemies you encouter will also benefit from True Grandmastery (please correct me if I'm wrong), so wouldn't this even things out? Link to comment
Miloch Posted January 27, 2008 Share Posted January 27, 2008 In BG1, it was definitely overpowered. The BG2 designers nerfed it... while still powerful, I don't know if it's unreasonably overpowered. And AFAIK, no one's suggested adding the BG1-style grandmastery to the BG2 Tweak Pack (though maybe adding the reverse to the BG1 Tweak Pack would make sense). Edit: yes, it's already been lurking in BG2 Tweaks. A lot of BG1 non-fighter CREs have 5 stars where they can't even legally have 2 in some cases, so yeah, it's also used against you. Link to comment
Bursk Posted January 27, 2008 Author Share Posted January 27, 2008 Thanks for the response, Miloch. Link to comment
Nythrun Posted January 27, 2008 Share Posted January 27, 2008 And AFAIK, no one's suggested adding the BG1-style grandmastery to the BG2 Tweak Pack That's the hoary True Grand Mastery component (also, oddly enough, a faithful return to those PnP rules). Link to comment
Galactygon Posted January 27, 2008 Share Posted January 27, 2008 (also, oddly enough, a faithful return to those PnP rules). It might have been used to counterbalance the versatility of spellcasters. -Galactygon Link to comment
Demivrgvs Posted January 27, 2008 Share Posted January 27, 2008 I don't understand one thing: both the link provided by Miloch and the tweakpack readme says grandmastery adds one half more attack (which shoud be from 3/2 to 2) but True Grandmastery gives one full attack bonus (going from 3/2 to 5/2). Am i wrong? Link to comment
Miloch Posted January 28, 2008 Share Posted January 28, 2008 (also, oddly enough, a faithful return to those PnP rules).I must've missed whatever supplement detailed that. As I said in the other link, it's not in the PHB or DMG. Must've been in one of those Player's Option books (Combat & Tactics or Skills & Power or something). Link to comment
Kulyok Posted January 28, 2008 Share Posted January 28, 2008 That's the hoary True Grand Mastery component (also, oddly enough, a faithful return to those PnP rules). I always install it automatically, since it does my heart good to see Anomen receive *something*, after he(sixteen levels later!) receives his Grand Mastery in hammers. Link to comment
Miloch Posted January 28, 2008 Share Posted January 28, 2008 it does my heart good to see Anomen receive *something*, after he(sixteen levels later!) receives his Grand Mastery in hammers.If the Multi-Class Grandmastery tweak also lets clerics or other non-fighters gain two stars (nevermind five stars) in *anything* (not counting stars gained from a previous fighter class), then it's an odd sort of cheat. Link to comment
Kulyok Posted January 28, 2008 Share Posted January 28, 2008 I don't have Multi-Class Grandmastery, no. It's normal unmodded "Anomen is a fighter/cleric, so he is able to (eventually) get five stars, just like a dual-classed Kensai/Mage" game feature. Link to comment
Bursk Posted January 28, 2008 Author Share Posted January 28, 2008 Kulyok, I too want to use the 'True Grandmastery' component of BG2 Tweaks so that there's a point to fighters putting 5* in a weapon. I think I may limit myself to getting this no sooner than level 12, just to make sure it's balanced. Link to comment
Miloch Posted January 28, 2008 Share Posted January 28, 2008 I too want to use the 'True Grandmastery' component of BG2 Tweaks so that there's a point to fighters putting 5* in a weapon.There is a point even without the tweak - you get a quicker speed factor and an extra point of damage. That may not sound like much, but when you stack all the other bonuses and consider the fact you're hitting more often, it's more than just an extra point. What I'm wondering is whether the tweak removes the speed factor bonus (which AFAICT wasn't in the BG1 version) or if it lets the engine stack that on top of the BG1-style grandmastery. If the latter, then it definitely is powergamey. If it does nothing about it, then it's probably doing the latter. I think I may limit myself to getting this no sooner than level 12, just to make sure it's balanced.Not sure if this is implementable but it might be a reasonable balance. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.