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But I think we can put these creature patches out to pasture.

aemerhob.cre
bdact07.cre
bearblsu.cre
bearbr01.cre
bearca01.cre
beargrsu.cre
bearpo01.cre
behobs01.cre
bhghoul2.cre
bhghoul4.cre
boo.cre
brus.cre
c6cler3.cre
c6fake.cre
c6god.cre
c6guen.cre
c6kach2.cre
c6kalden.cre
c6kngt1.cre
c6levin.cre
carcra01.cre
catjagsu.cre
catjagwp.cre
catlio01.cre
cedelich.cre
centeo01.cre
ch3mag01.cre
chickdef.cre
chicker.cre
clstkn01.cre
cltalp01.cre
cowenf02.cre
cowenf3.cre
cowenf4.cre
cowh.cre
cowld.cre
cowled.cre
cowled01.cre
dario.cre
davaeo.cre
dempit.cre
demson.cre
derrick.cre
disrup01.cre
dkhalid2.cre
docsol03.cre
dopgre01.cre
dopple01.cre
dorkus.cre
dragshad.cre
drizzt.cre
drow04.cre
drow05.cre
drow06.cre
duergar.cre
duergar2.cre
duergar3.cre
e32.cre
e33.cre
e34.cre
e35.cre
elders.cre
elearb05.cre
elemep03.cre
famfire.cre
famlight.cre
fammist.cre
famrad.cre
figpit.cre
firmon01.cre
firmon02.cre
genie01.cre
genie02.cre
genie03.cre
genie04.cre
genie1.cre
gibbersu.cre
gmage14.cre
gnoll01.cre
gnollhp1.cre
golbra01.cre
golem01.cre
goljug01.cre
gorje.cre
hamasu.cre
hamek.cre
hellho01.cre
hellil01.cre
hobgob01.cre
icgob04.cre
icliz02.cre
icyuan02.cre
jaguarsu.cre
jahaboam.cre
jahei1.cre
jahei12b.cre
jon1.cre
jondal.cre
kaypal01.cre
kobsla01.cre
kpsold06.cre
kpsold10.cre
kptrol01.cre
kptrol02.cre
kptrol05.cre
kruin.cre
mage16c.cre
mage18a.cre
mage18z.cre
mage20.cre
mage20b.cre
mage20c.cre
merlin.cre
mimic01.cre
moose.cre
mugger1.cre
mugger2.cre
mugger3.cre
mumgre01.cre
nalin.cre
nalla.cre
nobl4.cre
nwyvbab.cre
obsfir05.cre
obsgol02.cre
ogre01.cre
ogrema01.cre
ogrhal01.cre
ogrmag01.cre
pettin.cre
pirexe01.cre
pirmur06.cre
pirpir06.cre
plfarm03.cre
plgran01.cre
plshhg01.cre
polycarr.cre
pplackey.cre
ppsuna.cre
pries12c.cre
pries18b.cre
pries18c.cre
rakraj01.cre
ralej.cre
recler02.cre
redilav.cre
remage02.cre
rethie02.cre
rethie03.cre
riftcr01.cre
riftcr03.cre
rngsha.cre
rngsha03.cre
rngsha2d.cre
rngsta01.cre
rngwlf02.cre
rumar02.cre
sahbeh02.cre
sahbeh03.cre
sahbeh04.cre
sahchf01.cre
sahimp07.cre
sahpri02.cre
sahuag01.cre
sewerm.cre
shadeld.cre
shagbag.cre
shop03.cre
shop06.cre
shop07.cre
shop1.cre
shop2.cre
shop4.cre
shop5.cre
shth011.cre
skele2.cre
skelhp1.cre
slifis01.cre
slvic02.cre
snake01.cre
snakeg01.cre
stolethf.cre
suelew2.cre
suelf3.cre
sumtan01.cre
sumtan02.cre
suna.cre
surakmah.cre
surakruh.cre
suziyaad.cre
tanari01.cre
tasloisu.cre
tethto.cre
thraxi.cre
tolmag01.cre
trevil05.cre
trolfr02.cre
trskin6b.cre
ttskel.cre
uddrow50.cre
udvamp.cre
vakg02.cre
vakg04.cre
vakola.cre
vorsquir.cre
vvarkan.cre
vvbodhi.cre
vvcat.cre
vvryokoi.cre
wmart1.cre
wolfdi01.cre
wolfzo01.cre
wraithsu.cre
wrashi01.cre
wyvern01.cre
xvartsu.cre

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Enough with the codeboxes already!

 

In any case, excepting the ChangeAnimation(NoEffect)?() guys, that looks about right. Isn't UDGIRL part of the drow transformation (UDMAN is the male version)?

 

Doesn't MoveGlobal(Object)?() take a script name (i.e., you're not getting anything useful checking it)?

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c6kach2.cre

 

This creature should actually appear in the unmodded game, but due to a script/dialogue bug it doesn't.

 

Basically, c6kach2.cre is supposed to be the turned version of Kachiko i.e. after she gets dominated and bitten by a vampire. IIRC, I've fixed this in RR a long time ago, but I'm at work now and I don't have access to all the relevant files, so I'll post more on this later.

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My bad, c6kach2.cre is truly unused in the unmodded game.

 

Long ago, when I first thought of improving the Shadow Thief allies which come to the party's aid during the fight with Bodhi in Chapter 6, I noticed that Arkanis had an unused dialogue line which referred to Kachiko being killed and subsequently turned into a vampire. For a while, I thought about restoring that sequence, but ultimately, I abandoned the idea. Presumably, c6kach2.cre was to be used there:

 

Wh-what?! Kachiko! But... but she just died! If the dead can be turned so quickly by this creature, we must defeat her, <CHARNAME>, we must!!
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Some of these are in the monster/animal summoning 2das as well as spawngrp.2da (which I'm pretty sure isn't used in BG2, but still).

 

I can also vouch that some of these are indeed used--firamb05.cre is the dead version of troll firamb03.cre (via firamb03.bcs) in Firkraag's dungeon, ar1202.

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Long ago, when I first thought of improving the Shadow Thief allies which come to the party's aid during the fight with Bodhi in Chapter 6, I noticed that Arkanis had an unused dialogue line which referred to Kachiko being killed and subsequently turned into a vampire. For a while, I thought about restoring that sequence, but ultimately, I abandoned the idea. Presumably, c6kach2.cre was to be used there:
Yeah, Tanova is supposed to bite her and then change her into the bad Kachiko. I have a truly ugly restoration for it.

 

Some of these are in the monster/animal summoning 2das as well as spawngrp.2da (which I'm pretty sure isn't used in BG2, but still).
I looked into the code and saw some 2DA references, but yeah, looking at the list again, things like HOBGOBSU and KOBOLDSU should be used.

 

Come again? SPAWNGRP is most definitely used... there are columns that are never referenced, however (I had a list once of all the groups that are actually used and the ones that are junk).

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List pared down again to handle spawngrp entries correctly and to not blunder over summon monster effects without an explicit .2da call. It's pretty close now.

 

While this is about as low as priorities go, I'd not mind taking a walk through the remainder of the fixpack at some point and snipping out unused references.

 

No kind of pressing import :band:

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