jastey Posted January 31, 2008 Share Posted January 31, 2008 jastey, you did say that your BG2 Ajantis will use a bastard sword, yes? If so, an optional component to give him the same weapon in BG1 makes sense to me.Yes, and that's why I think the idea very appealing. Changing the 4 to a 1 in the tp2 is easy (if cmorgan agrees), but as I said, I don't know what his proficiencies are so I am not ready to decide. Link to comment
cmorgan Posted January 31, 2008 Share Posted January 31, 2008 Is it worth trying to contact this Theodur to see if they will grant permission for an optional component? I notice he/she hasn't logged in for over a year. Ah, and I notice that Blucher also hasn't been on for over a year. I did PM cmorgan recently regarding some of Imoen's dialogue, but I can see now why he didn't bother replying. What's the point if no changes will be made? Actually, Bursk, sorry I haven't replied yet - but it was because I still had it on my "to do" list to look up what Theodur's permissions were and his activity, so you could contact him directly with your thoughts. I can't generate new content unless it is bugfixing, though "bugfixing" is a very broad (and subjective) category. I should have sent you back an immediate "looking into it" reply so you didn't think you were being ignored I see two questions here, I think - 1. Will I change Tutu proficiencies and standard issue weapons as a "bugfix"in-game? To that, I would like to request "Please use L1 NPCs, and understand that sometimes all folks have to reward a sorceror with is Carsomyr... at which point the party just needs to sell it and get something more appropriate." I already have a section that is pushing the boundaries of buxfixing and the content on this mod is supposed to be closed I can certainly be overruled if three of the set of Jastey, Kulyok, Domi, and berelinde all say "change Tutu proficiencies. 2. Will I change a custom item attached to Ajantis by BG1 NPC when asked by the related author? The answer to that is "I would not mind doing so, as long as this is not an opening of the floodgates to all the other NPCs getting changes." A change between Long Sword and Bastard Sword in an already added project item makes no differences. Overhauling everyone's items, when some NPCs don't even get one, is another story. As for his proficiencies, I am unsure - looking at my latest internal - ok, he has three "modify proficiencies (255)" at L1 - one of them 2 stars in PROFICIENCY2HANDED - 111 41c h one of them 2 stars in PROFICIENCYTWOHANDEDSWORD - 93 3ec h at L4 - add 1 star in PROFICIENCYWARHAMMER - 97 44c h at L6 - add 1 star in PROFICIENCYLONGBOW - 104 47c h Link to comment
jastey Posted January 31, 2008 Share Posted January 31, 2008 As for his proficiencies, I am unsure - looking at my latest internal - ok, he has three "modify proficiencies (255)" at L1 - one of them 2 stars in PROFICIENCY2HANDED - 111 41c h one of them 2 stars in PROFICIENCYTWOHANDEDSWORD - 93 3ec h at L4 - add 1 star in PROFICIENCYWARHAMMER - 97 44c h at L6 - add 1 star in PROFICIENCYLONGBOW - 104 47c h That means a long sword is as equally non-ideal as a bastard sword? Than please, change the sword to bastard sword. Link to comment
cmorgan Posted February 1, 2008 Share Posted February 1, 2008 Sure thing - but poke me until you see a post of code in this thread *showing* it done. RL is kicking the *^%%&% out of me right now, and I still want to clean this up and ship this weekend. Link to comment
cmorgan Posted February 2, 2008 Share Posted February 2, 2008 /* Ajantis shield */ COPY ~BG1NPC/Phase1/ITM/X#ISHAJ.BAM~ ~override~ COPY ~BG1NPC/Phase1/ITM/X#CSHAJ.BAM~ ~override~ COPY ~BG1NPC/Phase1/ITM/X#AJSHLD.itm~ ~override~ SAY NAME1 @6 SAY NAME2 @7 SAY UNIDENTIFIED_DESC @8 SAY DESC @9 PATCH_IF (~%tutuorbgt%~ STRING_EQUAL ~BGT~) THEN BEGIN WRITE_ASCII 0x44 ~GSHLD03~ #8 // ground icon8 END /* Give Ajantis his shield and a bastard sword (no proficiency) */ COPY_EXISTING ~%tutu_var%ajanti.cre~ ~override~ ~%tutu_var%ajanti4.cre~ ~override~ ~%tutu_var%ajanti6.cre~ ~override~ ADD_CRE_ITEM ~%tutu_var%SW1H01~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP ADD_CRE_ITEM ~X#AJSHLD~ #0 #0 #0 ~IDENTIFIED~ ~SHIELD~ Personally, I am going to give him the correct proficiencies through L1 NPC when I play, but I had better leave systematic changes in proficiencies to TutuFix, Macready, of a Fixpack of some sort. If I start playing with profs, there will be no end of difficulties, I think. Link to comment
Bursk Posted February 6, 2008 Author Share Posted February 6, 2008 Ah, cmorgan, I should've had more faith in you. I'm very interested to see Blucher's response. Link to comment
Azazello Posted February 6, 2008 Share Posted February 6, 2008 Ah, cmorgan, I should've had more faith in you. I'm very interested to see Blucher's response.I read this thread twice and still don't understand the reference to Blucher. What exactly are you looking for? Link to comment
Bursk Posted February 6, 2008 Author Share Posted February 6, 2008 I sent cmorgan a PM regarding some of the Imoen dialogue. According to the readme: Blucher: Project creator, writer for Imoen Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.