erebusant Posted January 30, 2008 Share Posted January 30, 2008 Just to clarify, when installing new dialogs into the game which rely upon each other for EXTERN and the MODDER flag is turned on in the .tp2 I wanted to verify the WeiDU warnings I get regarding EXTERN from another new dialog I'm installing (but hasn't been installed yet by the .tp2) not being available are inconsequential. Link to comment
berelinde Posted January 30, 2008 Share Posted January 30, 2008 You can include the EXTERN dialogues in the same .d as the states that use them. For example: IF ~~ state SAY ~What?~ ++ ~I want Gavin to explain it.~ EXTERN ~B!GAVINJ~ state2 ++ ~Never mind.~ EXIT END APPEND ~B!GAVINJ~ IF ~~ state2 SAY ~Just look at this.~ IF ~~ THEN EXIT END Link to comment
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