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General New Dialog installation Clarification


erebusant

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Just to clarify, when installing new dialogs into the game which rely upon each other for EXTERN and the MODDER flag is turned on in the .tp2 I wanted to verify the WeiDU warnings I get regarding EXTERN from another new dialog I'm installing (but hasn't been installed yet by the .tp2) not being available are inconsequential.

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You can include the EXTERN dialogues in the same .d as the states that use them.

 

For example:

IF ~~ state
SAY ~What?~
++ ~I want Gavin to explain it.~ EXTERN ~B!GAVINJ~ state2
++ ~Never mind.~ EXIT
END

APPEND ~B!GAVINJ~

IF ~~ state2
SAY ~Just look at this.~
IF ~~ THEN EXIT
END

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