the bigg Posted February 5, 2008 Share Posted February 5, 2008 The FP alters the Boots fo Speed so that a character receiving E.G. the Endurance HLA is finally slowed down http://www.shsforums.net/index.php?showtopic=31725. This is because a percentage based speed adjustment is non-stackable with inc/dec adjustments (and with other percentage based adjustments). Fix: replace the current code: // boots of speed, grandmaster armor haste > movement rate bonus fix COPY_EXISTING ~boot01.itm~ ~override~ ~leat24.itm~ ~override~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" WHILE ("%fx_num%" > 0) BEGIN SET "fx_num" = ("%fx_num%" - 1) READ_SHORT ("%fx_off%" + ("%fx_num%" * 0x30)) "type" PATCH_IF( "%type%" = 16 ) BEGIN // if haste effect WRITE_SHORT ("%fx_off%" + ("%fx_num%" * 0x30)) 126 // change to movementrate bonus WRITE_LONG ("%fx_off%" + 0x04 + ("%fx_num%" * 0x30)) 200 // of 200% WRITE_LONG ("%fx_off%" + 0x08 + ("%fx_num%" * 0x30)) 2 // via set% WRITE_BYTE ("%fx_off%" + 0x0d + ("%fx_num%" * 0x30)) 0 END END END BUT_ONLY_IF_IT_CHANGES So that it uses inc/dec rather than set%: // boots of speed, grandmaster armor haste > movement rate bonus fix COPY_EXISTING ~boot01.itm~ ~override~ ~leat24.itm~ ~override~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" WHILE ("%fx_num%" > 0) BEGIN SET "fx_num" = ("%fx_num%" - 1) READ_SHORT ("%fx_off%" + ("%fx_num%" * 0x30)) "type" PATCH_IF( "%type%" = 16 ) BEGIN // if haste effect WRITE_SHORT ("%fx_off%" + ("%fx_num%" * 0x30)) 126 // change to movementrate bonus WRITE_LONG ("%fx_off%" + 0x04 + ("%fx_num%" * 0x30)) 10 // of +10 WRITE_LONG ("%fx_off%" + 0x08 + ("%fx_num%" * 0x30)) 0 // via inc/dec WRITE_BYTE ("%fx_off%" + 0x0d + ("%fx_num%" * 0x30)) 0 END END END BUT_ONLY_IF_IT_CHANGES If you'd rather not do this, I'm also going to add similar code to Refs anyway to account for other mods with similar adjustments. Link to comment
CamDawg Posted February 5, 2008 Share Posted February 5, 2008 If you'd rather not do this, I'm also going to add similar code to Refs anyway to account for other mods with similar adjustments. You'll need detection code regardless--IIRC this was originally a BD fix. My sole concern is the issue with stacking, though, as you'll get 4x the movement rate with both the armor and the boots. Link to comment
the bigg Posted February 5, 2008 Author Share Posted February 5, 2008 Equipped Ability : increases movement rate Abilities: Increase movement rate as Boots of Speed Doesn't this usually mean they are stackable? EDIT: also, how stacking works isn't really clear. In that thread, the OP says that spell and boots using inc/dec don't stack, yet I recall the Inc/Dec penalty from Refinements' Armors stacking correctly with the Shield's and the Boots. Link to comment
devSin Posted February 5, 2008 Share Posted February 5, 2008 Except that they've never been cumulative, and there's no reason to think BioWare wanted them to be. I hate the boots, so I changed them locally to a +2 bonus (movement rate 11); I have the armor at +3, but I can't decide if the bonus should be higher (of course, I never use the boots nor armor, so it's all just a waste of my life). In any case, it's far more sane than movement rate 18. Link to comment
Nythrun Posted January 23, 2010 Share Posted January 23, 2010 We may actually need to do something here - stacking Boots of Speed with haste takes you slightly over the speed limit the engine can handle; missed triggers can result. The original implementation didn't stack with haste (being, as it was, haste) but we can't revert to it - when someone with one apr gets type 2 hasted they end up with .5 apr, which is "randomly get one attack this round, or get none, with no guarantee of ever getting any attacks this combat". As long as people don't end up with a total of > 15, this should be functional. Imagine, however, the vast and despondent outcry if we were to drop the bonus to +2, or disable haste wile wearing the boots. Any suggestions? Link to comment
Ardanis Posted January 23, 2010 Share Posted January 23, 2010 stacking Boots of Speed with haste takes you slightly over the speed limit the engine can handle; missed triggers can result.It merrily happens often with just Haste alone. Leave the bonus +10, we've been living with it for ten years. Link to comment
Nythrun Posted January 24, 2010 Share Posted January 24, 2010 Leave the bonus +10, we've been living with it for ten years. You've been living with set to 200% (rate = 18), actually. Hence the bigg's original post. Final movement rate dependent on whether you put your shoes or your cheetah necklace on first. Link to comment
Ardanis Posted January 24, 2010 Share Posted January 24, 2010 Whoops. Change it to +10 then. The fact it can mess with triggers can be annoying, but altering boots to fix the unrelaed engine bug doesn't sound right. Link to comment
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