AnonymousHero Posted February 9, 2008 Share Posted February 9, 2008 (I hope this hasn't been reported before; I tried a bit of searching but couldn't find anything relevant.) Anyway the bug: If the Diseased One talks to you outside the temple of the Avatar of Amaunator while invisible (or hidden in shadows) you don't become visible, and when transported inside the temple the dialogue doesn't pick up again -- effectively meaning that you're stuck forever. I've tried this with a hidden thief and even if you leave shadows before letting the Diseased One talk to you the dialog breaks if you haven't become visible by the time you are transported inside the temple. Link to comment
Nythrun Posted February 15, 2008 Share Posted February 15, 2008 Can you supply a few more details? Which part of the quest were you on and what mods were installed? I don't remember there being any teleportation into the Temple of Cthonic Sunlight, and the door should be unlocked. Link to comment
devSin Posted February 15, 2008 Share Posted February 15, 2008 At the end of the quest, Agru talks to you and takes the party inside where you get to convince them to call out to Amaunator. From the post, I imagine that Player1 was invisible when Agru started his dialogue and started the cutscene, and when they were transported to the temple, Agru or the avatar didn't re-init dialogue (sticking you in the cutscene forever). Honestly, is there anything invisibility doesn't break (I even removed it from the godstaff because it was just such a pain to deal with). Link to comment
Nythrun Posted February 15, 2008 Share Posted February 15, 2008 Ah, okay. And ew. I wasn't able to replicate the game hang in a couple cursory tests - I've little idea what to do about it. Link to comment
Icendoan Posted February 15, 2008 Share Posted February 15, 2008 Uh, just make everyone see straight through all forms of invisibility. It's not like that's gonna damage anything. I mean, who would fight that lot? Icen Link to comment
devSin Posted February 15, 2008 Share Posted February 15, 2008 It's actually kinda cool since they can't die but they do pass out for a bit if you whack 'em. Like Nythrun says, there isn't anything in the default code that would break because of invisibility (Agru always Detect()s and the cutscene doesn't rely on sight at all), so it must be some other mod issue? Link to comment
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