jastey Posted February 10, 2008 Share Posted February 10, 2008 In AJANTP, his "leaving" dialogue state has the trigger "true": IF ~True()~ THEN BEGIN 0 // from: SAY #15442 Is there any chance of dealing with this other than REPLACE_STATE_TRIGGER, which I would like to avoid for compatibility reason. Is there a way of deleting only the "True()", before adding my own triggers? Link to comment
jastey Posted February 10, 2008 Author Share Posted February 10, 2008 A simple WEIGHT for my own triggers, and leaving the other untouched? That's genius. Link to comment
berelinde Posted February 10, 2008 Share Posted February 10, 2008 That is what I did to add rejoining dialogues to the 25P for Homeward Bound. I didn't want to replace the triggers, for the reasons you give. Link to comment
jastey Posted February 10, 2008 Author Share Posted February 10, 2008 Easy, simple, genius. Sometimes I think I am sitting on my brain. Funny thing is, I did that all along for the dialogues in AJANTJ... Thank you again for the hint, it's working perfectly. Link to comment
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