erebusant Posted February 14, 2008 Share Posted February 14, 2008 I just ran into an issue with the Mummy-Daddy encounter in AR6745 of Beregost from NTotSC where the encounter wouldn't fire due to a combination of I guess the party reputation in conjunction with the characters Charisma? In the following dialog I kept getting STATE 1 when my protagonist would talk the 1st time, and it took using Imoen or Viconia to converse to get STATE 0 to fire. BEGIN ~NTBOYBE1~ IF ~NumberOfTimesTalkedTo(0) ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)~ THEN BEGIN 0 SAY @0 IF ~~ THEN DO ~SetGlobal("MummyDaddyWillCome","GLOBAL",1)~ EXIT END IF ~NumberOfTimesTalkedTo(0) ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)~ THEN BEGIN 1 SAY @1 IF ~~ THEN EXIT END IF ~StateCheck(Myself,STATE_CHARMED)~ THEN BEGIN 2 SAY @2 IF ~~ THEN EXIT END IF ~Global("MummyDaddyWillCome","GLOBAL",3) Dead("NTOGREMU") Dead("NTOGREDA")~ THEN BEGIN 3 SAY @3 IF ~~ THEN DO ~AddexperienceParty(100) SetGlobal("MummyDaddyWillCome","GLOBAL",4) EscapeArea()~ EXIT END My party reputation is 8, and Charisma scores are Protag - 8, Kagain - 8, Viconia - 14, Imoen - 16. Link to comment
devSin Posted February 14, 2008 Share Posted February 14, 2008 Reaction is 10 + charisma modifier + reputation modifier. Look at the RMOD* 2DAs. The common values BioWare used (mostly just in BG/TotSC; they pretty much abandoned reaction in BG2) are in REACTION.IDS. Link to comment
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