Taimon Posted February 20, 2008 Share Posted February 20, 2008 After leaving Irenicus' dungeon and watching the cutscene I talked to a bystander named Lady Beth (bystand2.cre). She has a leftover class script from BG1 assigned, that resets her dialogue to one of the noblewoman in Baldur's Gate, so her intended dialogue is never seen. I've never noticed this before, so can someone with a clean install confirm this? Link to comment
devSin Posted February 21, 2008 Share Posted February 21, 2008 The script doesn't do anything in normal BG2 (she's only sticks around for a day -- and blocks the last half of the area script IIRC -- before leaving forever). DukeThanks will never be set, and there's no chance of ever seeing her by the time Chapter == 7. Link to comment
Taimon Posted February 21, 2008 Author Share Posted February 21, 2008 Ah, so that's why I never noticed it before. It's my first playthrough with BGT installed therefor DukeThanks is set. Hmm, should BGT reset DukeThanks upon transition or should BG2Fixpack remove the class script? (*hears Baronius talking about removing interfaces* ) Link to comment
devSin Posted February 21, 2008 Share Posted February 21, 2008 We can remove it, sure, but you may also want to post to the BGT forums (they should be removing this leftover from her for people who don't install the fixpack). Interfaces and connections and dependencies, oh my! Link to comment
Taimon Posted February 21, 2008 Author Share Posted February 21, 2008 Will do, thanks for your reply! Ascension64 usually puts a GlobalLT("EndOfBG1", "GLOBALS", 2) in the trigger and since he already modifies this script, I guess it should be no problem to add it to the DukeThanks part. Link to comment
Nythrun Posted January 24, 2010 Share Posted January 24, 2010 You know, we actually don't have the ar0700.bcs script fix, yet. // Waukeen's Promenade script loop COPY_EXISTING ar0700.bcs override DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~^\( GlobalTimerExpired("Bystander","GLOBAL")\)~ ~\1 OR(2) InMyArea("bystand1") InMyArea("bystand2")~ COMPILE_BAF_TO_BCS BUT_ONLY // Lady Beth COPY_EXISTING bystand2.cre override WRITE_ASCII 0x250 ~~ #8 BUT_ONLY Link to comment
devSin Posted January 24, 2010 Share Posted January 24, 2010 Heh, I didn't remember Taimon had actually even played the game yet... ;-) Link to comment
temujin Posted January 24, 2010 Share Posted January 24, 2010 ...and I'm more surprised Taimon had actually paid attention to that scrub Baronius. (And here I thought Taimon was way too brilliant to be influenced by anyone. Guess I was wrong...) (*hears Baronius talking about removing interfaces* ) seriously, why would you, of all people, ever take anything that bored BWL water buffalo says seriously? The BD-Weidu fixpack contains things that have NO business being included in a "fixpack". (restored Dakkon's blade, multi-stronghold tweak, improved copper coronet AI, ... what sane human would consider these a 'fix'? ) Yet you'd never hear Baro talk about removing interfaces/dependencies/interrelations/mongolian-clusterfucks/etc when it comes to the BD-Weidu fixpack. Why? Because it's hosted on his site. And the fact that he's still keeping hostage an old, particularly buggy version of the G3 fixpack (v6) on his download mirror is a testament to the fact that he's a two-faced hypocritical scumbag. Disappointed, Taimon. You're still a spectacular, supremely intelligent Kraut... but somehow I'm saddened. Link to comment
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