Domi Posted November 15, 2004 Share Posted November 15, 2004 I agree absolutely with the flirts being an option - preferably handled by a "I like you, but please, do not flirt with me again" option in the PC-initiated flirt pack so you can shut it off any time and NPC giving some indication prior to engaging in highly sensual activity; just for the sake of argument a woman do not need melon-sized breast to have the aforementioned V for licking. In my experience any adult woman who is not starved to near death would have cleavage. Why do I argue this point? Well, an author of a romance myself, when you write you do not want it to be painfully generic. I have not played with later versions of Kelsey, and his flirts I saw where the simple 'I love you - I love you too...' style. It was cute, but pretty boring after a while. I have not seen NPC-initiated flirts (that I guess are the most controversial choice wise). Frankly I do not see why there should be the difference between an NPC-initiated flirt and a love talk. They are simply 'out of sequence' love talks. I think they should be done only if they are in-character. I think JC got the right idea about expanding PC-initiated options. Once you go into 'expanding' I am guessing that you can do: - detailed descriptions of sexual innuendo - variety of responces to the same relatively innocent action (ie passionately kissing lips is OK, but nipples are no-no) - environment dependent flirts (throwing snow when it's snowing or tickling you with a grass stem in the forest) - story-telling flirts (I am bored, will you sing me a song/tell me a tale?) - PC inqueries flirts (can you tell me of Dustmen philosophy, Haer'Dalis?) I am unsure how you feel about the categories beyond the sexual innuendo one, which you clearly did not like. Optionalizing them though goes a long way to make everyone comfartable (if you clicked the clearly sensual responce provoking option... you wanted it George Danden!) Another thing I detect in your post is a shot at the long standing argument about how much action description you want to include in the texts. Some people adore it. I saw module texts with situation described thoroughly in literally every talk (I am told it's PST style). Some people hate it, quoting, like you, hijacking of the player's imagination. Both approaches have pro's and con's and have their audience. It's up to the author to decide which style he prefers for teh module and for the player - wether to play the mod or abandon it. Since JPS said that the core content is writen out, my humble opinion is that the best way to go is to stick with the style he utilized for the talks. If he had pinpointed the stars on the velvet skies and showed that Haer grinned boyishly peering at the heavens etc, etc, etc, than it is probably for the best that flirt packs details the taste of his lips. If he just talked about eternity, it is in my view better to keep the pack economical and verbal rather than visual as well. Link to comment
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