the bigg Posted March 8, 2008 Share Posted March 8, 2008 In the room where I had Aimi's event, there was another standing waitress (RE_ILONA, to be precise, since they both use ARRE03). Certainly gives a new meaning to the "There's another..." reply you can give at Aimi - at first I thought I was just sleeping with a no-name courtesan (without having asked for her) and Aimi came to have some three-way fun Just to be sure to avoid similar situations, all encounters should take part in different copies of the same ARE file, rather than in the same one. Also, in Assassinations, Qyr didn't move correctly to where he should have been after the first encounter. To be on the safe side, just have him appear in his new position via area script after the first talk. Also, the position description isn't too clear - you should point out the X.Y coordinates in the readme (I don't know how to be clearer via text, and don't want to post spoilers). I'm keeping a save prior to ever entering that area, in case you want to run tests. Link to comment
Kulyok Posted March 8, 2008 Share Posted March 8, 2008 Whoops. I'll check if Ilona destroys herself correctly/etc, thank you. RE: Assassinations Got it, thank you - will check. Link to comment
berelinde Posted March 8, 2008 Share Posted March 8, 2008 Hmmm. Aimi's supposed to do an EscapeArea() after her encounter, no matter how it ends. But you never know. Aimi's a compliant girl. She'd probably go for it, if that's what you're into. Link to comment
the bigg Posted March 8, 2008 Author Share Posted March 8, 2008 Er, it was Ilona who didn't leave, not Aimi. Link to comment
Kulyok Posted March 8, 2008 Share Posted March 8, 2008 I know, and I really wonder how it might've happened, since the only cutscene that says "PC leaves AR_RE" has got ActionOverride("RE_Ilona",DestroySelf()) Probably I should add a Wait(1) right afterwards - I will. Link to comment
Kulyok Posted March 9, 2008 Share Posted March 9, 2008 Okay, fixed in my local copy, will make a note of double-checking it when the time comes. But I don't understand: is something wrong with EscapeAreaMove()? Edwin uses it when going to Copper Coronet, and others do, and so far it seems to work flawlessly. So... I'm not sure. (I've noted the location in the readme, and elaborated on how to find him, though). Link to comment
the bigg Posted March 9, 2008 Author Share Posted March 9, 2008 Something was strange in general with Trademeet in my game... The merchant who sells you the Belt of Inertial Barrier and the Philosopher didn't appear as well, whereas the useless merchant involved in Mazzy's quest and the people involved in part 2 of Rejiek appeared correctly. CLUAing Qyr outside Trademeet did the trick, though. Perhaps I ran too quickly out of the Inn... Link to comment
Kulyok Posted March 9, 2008 Share Posted March 9, 2008 I remember that the philosopher sometimes doesn't appear in mine, either. I guess it has to do with TimeOfDay(); and, yes, probably you left too early. Link to comment
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