CamDawg Posted March 9, 2008 Share Posted March 9, 2008 For parameter 2, 'type', values of 109 and 110 ("Dedlee's electric loop" and "Darktree attack") freeze the game. Values of 14, 28-30, 90, and 95 appear not to do anything. This may have something to do with the targeting, but I couldn't get animations to play with these values. The opcode descript is "Graphics: Icewind Visual Spell Hit (plays sound)", but I don't believe the opcode causes a sound to play. I used a spell with just a 233 opcode and one with no opcodes at all, and both caused the same sound effect to play when cast. Lastly, 'Wylfdene' is misspelled for value 100 and the d in 'Dalzim' should be capitalized for value 94. For consistency, the w in word (17, 18), s in summoning (21-27), and l in lightning (45) should be capitalized as well. Link to comment
igi Posted March 9, 2008 Share Posted March 9, 2008 Added, thanks. Although "the d in 'Dalzim' should be capitalized for value 94" is probably the pickiest thing anyone has ever mentionned about the IESDP. Link to comment
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