Kulyok Posted March 10, 2008 Share Posted March 10, 2008 EasyTutu, Baldur's Gate SE(FW1300) remains unexplored, even though all other city zones are. Nothing else is interfering with the script(nothing else is added). For some reason, the block which is supposed to reveal the area simply doesn't work(Narlen's blocks?). Script contents: IF OnCreation() Global("Chapter","GLOBAL",7) Global("AlanSpawn","GLOBAL",0) !Exists("alanbl") // alanbl THEN RESPONSE #100 CreateCreature("_ALANBL",[567.1404],0) // ~Alan Blackblade~ SetGlobal("AlanSpawn","GLOBAL",1) Continue() END IF Global("Chapter","GLOBAL",7) Global("Capture1300","GLOBAL",0) Global("DukeThanks","GLOBAL",0) THEN RESPONSE #100 SetGlobal("Capture1300","GLOBAL",1) CreateCreature("_FFHUNT",[1616.1547],0) // ~Flaming Fist Enforcer~ CreateCreature("_FFHUNT",[1616.1547],0) // ~Flaming Fist Enforcer~ END IF Global("NarlenMove","GLOBAL",4) !Exists("narlen") // narlen !Dead("narlen") // narlen THEN RESPONSE #100 CreateCreature("_NARLEN",[361.857],0) // ~Narlen Darkwalk~ ActionOverride("narlen",SetNumTimesTalkedTo(1)) END IF TimeGT(20) Exists("narlen") // narlen THEN RESPONSE #100 Activate("narlen") END IF TimeLT(4) Exists("narlen") // narlen THEN RESPONSE #100 Activate("narlen") END IF TimeGT(4) TimeLT(20) Exists("narlen") // narlen THEN RESPONSE #100 Deactivate("narlen") END IF Global("CDRevealArea","MYAREA",0) THEN RESPONSE #100 SetGlobal("CDRevealArea","MYAREA",1) Explore() Continue() END Link to comment
CamDawg Posted March 10, 2008 Share Posted March 10, 2008 %(* Narlen. The same problem exists in ar0300, which is fixed by this component. Now I'll add ar1300 to the fix list, too. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.