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BGT: Improved Final Battle


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Someone over at SHS had problems with stuttering at some point near Sarevok's death. I'm not exactly sure what is causing Sarevok to end up being killed normally or by Ctrl+y-ing.


However, something that might be related is a possible instability with the final script block that initiates the BGT portion of Sarevok's death. I've suggested the change over at http://www.shsforums.net/index.php?s=&...st&p=381486 to improve stability.

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