Ascension64 Posted March 16, 2008 Share Posted March 16, 2008 Someone over at SHS had problems with stuttering at some point near Sarevok's death. I'm not exactly sure what is causing Sarevok to end up being killed normally or by Ctrl+y-ing. However, something that might be related is a possible instability with the final script block that initiates the BGT portion of Sarevok's death. I've suggested the change over at http://www.shsforums.net/index.php?s=&...st&p=381486 to improve stability. Link to comment
Ascension64 Posted March 20, 2008 Author Share Posted March 20, 2008 OK, sorted out problems with killing Sarevok's minions before getting his time-dependent banter, which if occurred didn't allow Sarevok to die correctly in BGT. Changes to scs/endbattle/_sarevok.baf described at http://www.shsforums.net/index.php?s=&...st&p=382045. Link to comment
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