the bigg Posted March 18, 2008 Share Posted March 18, 2008 I'm not sure if this is already fixed and overwritten by Ascension (or similar), but Imoen's Bhaalspawn abilities (SPIN57[34]) add a bonus to Dexterity and Strength, respectively, using Timing mode: Instant/Permanent until death (1) Dispel/Resistance: Not dispel/Not bypass resistance (2) rather than the stabler Timing mode: Instant/Permanent (9) Dispel/Resistance: Not dispel/Not bypass resistance (2) Link to comment
Nythrun Posted March 26, 2008 Share Posted March 26, 2008 Timing mode one applied to a creature statistic doesn't embed an .eff to fall off upon ressurection; what's unstable? Link to comment
the bigg Posted March 26, 2008 Author Share Posted March 26, 2008 I, uh, just went with the usual wisdom, I didn't check to see if this is a special instance where it's kept or not. Link to comment
devSin Posted March 26, 2008 Share Posted March 26, 2008 The usual wisdom is that attribute bonuses are done with timing mode 1 to keep them from showing up in red and making sure they behave correctly with items or spells that also apply effects to modify the attribute (that's supposed to be a potion of 18 strength, not 19!). Link to comment
the bigg Posted March 26, 2008 Author Share Posted March 26, 2008 In any event, it should bypass the resistance. Link to comment
devSin Posted March 26, 2008 Share Posted March 26, 2008 2 does bypass resistance. I haven't quite figured it out, but I think this is a bitfield -> Bit0=dispel, Bit1=bypass resistance. The tricky part is why 0 behaves identically to 2; I think the default is no dispel/bypass (making 2 largely redundant), and if either of these 2 bits are on, they switch to no dispel/no bypass (and the bits control dispel/bypass settings). In any case, 2 will always disregard magic resistance. I don't remember testing what occurs if higher bits are set (i.e., if they switch to no dispel/no bypass for any bit or only for the first two bits). Link to comment
Taimon Posted March 27, 2008 Share Posted March 27, 2008 Aren't MR checks ignored when targeted on self? Link to comment
devSin Posted March 27, 2008 Share Posted March 27, 2008 And level immunity and deflection/reflection and pretty much everything else. But it's not entirely consistent (caster has to be self too). If she does something like ApplySpell(Myself), then yeah, it would work even with Power 1 and funky school/type and dispel/no bypass 1. Link to comment
Nythrun Posted April 2, 2008 Share Posted April 2, 2008 It's ReallyForceSpell(Myself) so we're good - only saving throws and immunity by resref would be checked. Link to comment
devSin Posted April 2, 2008 Share Posted April 2, 2008 It's ReallyForceSpell(Myself) so we're good - only saving throws and immunity by resref would be checked.Cooler still, if the effect targets didn't match and the spell blocked itself (as the last effect), some of the effects would probably fail. I love this engine!!! Link to comment
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