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Upgrading from v4 to v5


Guest Splunge

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Guest Splunge

Hi DavidW. Thanks for the great mod. I'm about halfway through Ch. 2 using v4, and am enjoying the mod immensely. Never again will I be able to go back to a vanilla game. :suspect:

 

Anyway, I have a few questions about upgrading to v5 (the answers to which are probably pretty obvious):

 

1. Can I upgrade mid-game?

2. If so, I assume the correct process would be to uninstall v4, and install v5, correct?

3. Are there any components to v5 that I shouldn't install as part of a mid-game upgrade?

4. I have the Tactics version of Bodhi, but haven't met her yet. Would I be better off uninstalling that and installing your version, or is there any difference (I noticed that the v5 readme says it's from Tactics).

 

Thanks for your help, and thanks again for a great mod. :blush:

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Hi DavidW. Thanks for the great mod. I'm about halfway through Ch. 2 using v4, and am enjoying the mod immensely. Never again will I be able to go back to a vanilla game. :suspect:

 

Anyway, I have a few questions about upgrading to v5 (the answers to which are probably pretty obvious):

 

1. Can I upgrade mid-game?

Yes.

2. If so, I assume the correct process would be to uninstall v4, and install v5, correct?

Yes.

3. Are there any components to v5 that I shouldn't install as part of a mid-game upgrade?

I don't think so, though I could have missed something.

4. I have the Tactics version of Bodhi, but haven't met her yet. Would I be better off uninstalling that and installing your version, or is there any difference (I noticed that the v5 readme says it's from Tactics).

My version has a more SCS-style script (so is probably better at detecting party defences, that kind of thing); other than that, it's pretty similar, so it's your call.

Thanks for your help, and thanks again for a great mod. :blush:

And thanks for the comments!

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Guest Splunge

OK, now I've got a problem.

 

I uninstalled the Tactics version of Bodhi, and then tried to uninstall SCS II v4. (In retrospect, it probably would have made more sense to do that in the other order, but I doubt that is what's causing me trouble.) I thought there might have been a global "un-install" option for all of SCS, but it wasn't there.

 

Anyway, when asked, for each component, I selected (N)ot Inststall or (U)ninstall, as appropriate (i.e. depending on whether I had it installed or not). Everything seemed to go fine, but then after I "Successfully Removed [Move Boo into Minsc's pack]", things went crazy. Several components tried to reinstall, (?) and I got an error message after each that said "component xxx fails component requirements, *not* Re-Installing". Components that this occurred for were 241, 251, 261, 271, 281, 291, 321, 331, and 380. Then it said "Press ENTER to exit", which I did.

 

So now I'm not sure what to do. I'm not sure if I should re-install v4, or install v5, or try un-installing v4 again. Although my WeiDU log suggests I might be OK to proceed with v5. Any help would be appreciated.

 

Fortuantely I kept coies of the WeiDU log before and after I tried this whole thing. The pre-un-install WeiDU log (as it applies to SCS only):

 

~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components)

~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning)

~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility

~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach)

~SCSII/SETUP-SCSII.TP2~ #0 #60 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage

~SCSII/SETUP-SCSII.TP2~ #0 #70 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.

~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures

~SCSII/SETUP-SCSII.TP2~ #0 #175 // Faster Bears

~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly

~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI

~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help

~SCSII/SETUP-SCSII.TP2~ #0 #235 // Potions for NPCs

~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders

~SCSII/SETUP-SCSII.TP2~ #0 #241 // Improved fiends -> Fiends cast spells like normal wizards

~SCSII/SETUP-SCSII.TP2~ #0 #251 // Smarter genies -> Genies cast spells like normal wizards

~SCSII/SETUP-SCSII.TP2~ #0 #261 // Smarter celestials -> Celestials cast spells like normal wizards

~SCSII/SETUP-SCSII.TP2~ #0 #271 // Smarter dragons -> Dragons cast spells like normal wizards

~SCSII/SETUP-SCSII.TP2~ #0 #281 // Smarter beholders -> Upgrade the beholders found in the hive in the Underdark (borrowed from Quest Pack)

~SCSII/SETUP-SCSII.TP2~ #0 #291 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids cannot see invisible enemies

~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki

~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages)

~SCSII/SETUP-SCSII.TP2~ #0 #321 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC

~SCSII/SETUP-SCSII.TP2~ #0 #331 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC

~SCSII/SETUP-SCSII.TP2~ #0 #340 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs

~SCSII/SETUP-SCSII.TP2~ #0 #350 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priestss get HLAs

~SCSII/SETUP-SCSII.TP2~ #0 #360 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs

~SCSII/SETUP-SCSII.TP2~ #0 #370 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priestss get HLAs

~SCSII/SETUP-SCSII.TP2~ #0 #380 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics)

~SCSII/SETUP-SCSII.TP2~ #0 #383 // Improved Fire Giant temple

~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave

~SCSII/SETUP-SCSII.TP2~ #0 #386 // Improved Abazigal's Lair

~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord

~SCSII/SETUP-SCSII.TP2~ #0 #402 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches)

~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved minor encounters [almost no content yet]

~SCSII/SETUP-SCSII.TP2~ #0 #420 // Ease-of-use party AI

~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic)

~SCSII/SETUP-SCSII.TP2~ #0 #440 // Move Boo into Minsc's pack

 

 

(continued in next post for ease of reading)

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Guest Splunge

(continued from previous post)

 

And my current Weidu log:

 

 

 

WeiDU log:

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun

~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials

~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home

~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich

~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery

~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn

~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter)

~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal

~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)

~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette

~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship

~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised

~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain

~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest

~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest

~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn

~SETUP-UB.TP2~ #0 #7 // Restored Encounters

~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair

~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"

~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0

~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher

~SETUP-UB.TP2~ #0 #12 // Item Restorations

~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait

~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait

~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts

~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies

~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs

~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider

~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions

~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations

~MORITURI.TP2~ #0 #0 // Morituri Kit version 3

~IIITEMMOD/SETUP-IIITEMMOD.TP2~ #0 #1 // Items [version 5]

~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades

~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades

~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards

~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions

~RR/SETUP-RR.TP2~ #0 #3 // Bard High Level Ability revisions

~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards

~RR/SETUP-RR.TP2~ #0 #7 // Chosen of Cyric encounter

~RR/SETUP-RR.TP2~ #0 #8 // Shadow Thief Improvements

~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)

~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City

~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District

~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune

~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks

~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks

~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King

~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters

~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters

~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems

~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires

~SETUP-TACTICS.TP2~ #0 #26 // Fighter-Class Archer Kit

~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit

~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs

~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet

~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis

~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass

~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's L1 NPCs, Beta 6, Oct 19, 2007: List party-joinable NPCs (required to install any other components)

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs are never angry about reputation

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4040 // Consistent Stats: Jaheira -> Use BG Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4060 // Consistent Stats: Minsc -> Use BG Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components)

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning)

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach)

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #60 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #70 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #175 // Faster Bears

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #235 // Potions for NPCs

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages)

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #340 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #350 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priestss get HLAs

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #360 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #370 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priestss get HLAs

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #383 // Improved Fire Giant temple

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #386 // Improved Abazigal's Lair

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #402 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches)

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved minor encounters [almost no content yet]

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #420 // Ease-of-use party AI

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic)

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #440 // Move Boo into Minsc's pack

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #241 // Improved fiends -> Fiends cast spells like normal wizards

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #251 // Smarter genies -> Genies cast spells like normal wizards

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #261 // Smarter celestials -> Celestials cast spells like normal wizards

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #271 // Smarter dragons -> Dragons cast spells like normal wizards

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #281 // Smarter beholders -> Upgrade the beholders found in the hive in the Underdark (borrowed from Quest Pack)

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #291 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids cannot see invisible enemies

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #321 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #331 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC

// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #380 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics)

 

 

Help!! (Please.)

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Guest Splunge
Well, if your WEIDU.log is to be trusted, you don't need to panic: you've actually succeeded in uninstalling all of SCSII. Just install v5 and take it from there.

 

Heh. The panic part came before I checked the WeiDU log. :blush: As I said earlier, from the log, it looked like I might be OK, but I just wanted to confirm. I'll try installing v5 tonight.

 

Thanks for your help. :suspect:

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Guest Splunge

OK, so I installed v5. Everything went fine except that Smarter Dragons wouldn't install (either option 1 or option 2). The message said to email Setup-SCSII.Debug to xyz. Well, I have the debug file, but who the heck is xyz?

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OK, so I installed v5. Everything went fine except that Smarter Dragons wouldn't install (either option 1 or option 2). The message said to email Setup-SCSII.Debug to xyz. Well, I have the debug file, but who the heck is xyz?

 

It's me forgetting to put debug details.

 

What error message did you get?

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What error message did you get?

 

ERROR: Failure<"hdragsil.cre: read out of bounds">

 

And then it says to email the debug file

 

Don't bother; I know this one already (more or less). It's a clash with "Revised Hell Trials" in QP - I don't think I ever got to the bottom of the problem, but I think that component corrupts the hdragsil file.

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The "Revised Hell Trials" component brings its own version of hdragsil.cre. Now this isn't very mod-friendly, but to be fair, the creature file is valid.

Problem is: The effects offset is zeroed. What happens is that upon installing the "smarter dragons" component, the immunity to blindness effect is written to the start of the file (thus makes it unusable). The next step, granting immunity to some spell, will read garbage from 0x2c4 when determining the eff. offset.

 

So one should either check for invalid offsets upon applying effects or get Sim to redo Revised Hell Trials. :suspect:

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The "Revised Hell Trials" component brings its own version of hdragsil.cre. Now this isn't very mod-friendly, but to be fair, the creature file is valid.

Problem is: The effects offset is zeroed. What happens is that upon installing the "smarter dragons" component, the immunity to blindness effect is written to the start of the file (thus makes it unusable). The next step, granting immunity to some spell, will read garbage from 0x2c4 when determining the eff. offset.

 

So one should either check for invalid offsets upon applying effects or get Sim to redo Revised Hell Trials. :suspect:

 

That's quite helpful, thanks. So all I need to do to fix the problem at my end is to correct Sim's offset?

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Yes, that's what I think. (But don't sue me if I'm wrong. :suspect:)

Maybe you can add some check in the patching macros that deal with creature effects. If the number of effects is zero and the offset is lower than #some_sane_value_here# then use a different offset. (Maybe the item slots, but I'm not sure if this is guaranteed to be nonzero.)

I'm not an expert on IE modding, so there may be a prefered way of dealing with this kind of problem (zero/invalid offset), that I don't know.

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Guest The Potty 1

OK well I'm in the same boat, half (quarter) way through a v4 run, and considering an upgrade. I have three questions.

 

How pear shaped will it go if I install v5 over v4?

 

All I installed after SCS2 was the tweak pack v6. Can I uninstall SCS2 v4 and then install v5, which will effectively mean SCS2 moves from before the tweak pack to after it?

 

Also, could you link to your readme so I can torture myself looking at the list of changes between v4 & v5. Apparently some mage script optimization, which would be nice, as the game freezes up for about a second as a handy warning that there's a mage in the area.

 

Finally, because you can never heap TOO much praise, this is a BRILLIANT mod :)

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OK well I'm in the same boat, half (quarter) way through a v4 run, and considering an upgrade. I have three questions.

 

How pear shaped will it go if I install v5 over v4?

 

I don't think it'll do any harm at all.

 

All I installed after SCS2 was the tweak pack v6. Can I uninstall SCS2 v4 and then install v5, which will effectively mean SCS2 moves from before the tweak pack to after it?

 

Yes, that works fine. Uninstall v4, delete it, install v5.

 

Also, could you link to your readme so I can torture myself looking at the list of changes between v4 & v5.

 

Top left of this page, "completed mods", should take you there.

 

Apparently some mage script optimization, which would be nice, as the game freezes up for about a second as a handy warning that there's a mage in the area.

Sorry, not that sort of optimisation. I can't do much about that one-second thing.

 

Finally, because you can never heap TOO much praise, this is a BRILLIANT mod :)

 

Thank you!

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