Guest Blackmamuth Posted April 3, 2008 Share Posted April 3, 2008 I mean, Would it work with Tactics component? it will be overwritten? the two mods would work alongside flawlessly? Only the last installed? Or perhaps when in a random encounter two groups of enemies would be spawned? If I install that, with BGT, It would scale up according to level, right? Link to comment
DavidW Posted April 3, 2008 Share Posted April 3, 2008 I mean, Would it work with Tactics component? it will be overwritten? the two mods would work alongside flawlessly? Only the last installed? Or perhaps when in a random encounter two groups of enemies would be spawned? I don't know exactly; I don't recommend it, in any case. Install one or the other. If I install that, with BGT, It would scale up according to level, right? It won't kick in until BG2; it'll assume you're at least BG2-starting level but other than that it scales with level. Link to comment
Guest Splunge Posted April 3, 2008 Share Posted April 3, 2008 I mean, Would it work with Tactics component? it will be overwritten? the two mods would work alongside flawlessly? Only the last installed? Or perhaps when in a random encounter two groups of enemies would be spawned? I'm not sure exactly which components you're referring to, but I have the following installed, and haven't noticed any problems yet (I'm about to start Ch. 3): Tactics: Gebhard Blucher's Random City Encounters Kensai Ryu's Random Wilderness Encounters SCS II: Increase difficulty of level-dependent monster groupings Improved minor encounters Improved Random Encounters Link to comment
DavidW Posted April 3, 2008 Share Posted April 3, 2008 Having checked my code: the "Random Encounters" component installs destructively, so it overwrites the Tactics version. You'll see the Tactics in-town spawns (the annoying adventurers outside the CC, for instance) but you won't see them in inter-area encounters. Link to comment
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