Guest SlidMang0 Posted April 6, 2008 Share Posted April 6, 2008 Hi! Could you draw the learning curve for the mod please? I wish to see roughly how curved the learning will be. Thanks! Link to comment
Icendoan Posted April 6, 2008 Share Posted April 6, 2008 Very steep. It is when the goblins outsmart you in that first corridor of CI that you realise you are a fruit. Icen Link to comment
DavidW Posted April 6, 2008 Share Posted April 6, 2008 The learning curve for SCSII is continuous everywhere but differentiable nowhere, which makes drawing it a bit difficult. Link to comment
Icendoan Posted April 7, 2008 Share Posted April 7, 2008 No, then it is; l | ________________________________________ e | ___ _/ a | __/ r | _ / n | / i |__/ g | | l | v | l | -------------------------------------------------------------------------------- Game progression There you go. Which is my view, you have a steep curve to start, but then you get wise to their tactics. Oh, how many people have noticed how hard it is to draw a proper graph in unicode? Icen Link to comment
Caedwyr Posted April 7, 2008 Share Posted April 7, 2008 I have taken the time to draw the learning curve for SCSII. Hopefully this will be helpful for you. Alternatively, this diagram can be used to demonstrate the hyper geometrical scripting methods common in the more advanced AI mods. Link to comment
Guest Calabi-Yau Posted April 7, 2008 Share Posted April 7, 2008 A nonsimply connected peanut butter cup? Check out the eversion on that baby hur hur hur! Link to comment
aVENGER_(RR) Posted April 7, 2008 Share Posted April 7, 2008 Hi! Could you draw the learning curve for the mod please? I wish to see roughly how curved the learning will be. Thanks! The following illustration roughly sums up my view of the SCSII learning curve: Link to comment
aVENGER_(RR) Posted April 7, 2008 Share Posted April 7, 2008 Of course, the previous diagram represents the learning curve for players who are well versed in the gameplay mechanics and the spell system of BG2. OTOH, for beginners, the learning curve would look a bit differently: Link to comment
DavidW Posted April 7, 2008 Share Posted April 7, 2008 A nonsimply connected peanut butter cup? Check out the eversion on that baby hur hur hur! Whew... in my arrogance I thought it was a bit of a risk making a high-level maths allusion on a modding site. Getting a reply off the end of my own maths competence is kind of impressive. Link to comment
Daulmakan Posted April 7, 2008 Share Posted April 7, 2008 aVENGER, I don't think I understand you correctly. Could you expand a bit on that? Link to comment
SimDing0 Posted April 7, 2008 Share Posted April 7, 2008 Isn't the Weierstrass function continuous everywhere but differentiable nowhere? Link to comment
SimDing0 Posted April 7, 2008 Share Posted April 7, 2008 Fucked if I know what it looks like though. Fractal, init. Link to comment
DavidW Posted April 7, 2008 Share Posted April 7, 2008 Isn't the Weierstrass function continuous everywhere but differentiable nowhere? Yep. The Weierstrass function was one of the main inspirations in the design of SCS II (the others being Tactics, the General Theory of Relativity, and Mang0's Hip-Hop mod.) (In seriousness, iirc it was one of the steps in recognising that the pre-19th century idea of a function as a drawable line was coming apart from the use mathematicians were making of the "function" concept. You'll have to ask our guest what "eversion" is, though.) Link to comment
Domi Posted April 7, 2008 Share Posted April 7, 2008 So, from the mathematical evidence presented here, and the general shape of the curve on the Figures 7 and 8 would you say that this mod is mainly oriented towards a male player? Link to comment
the bigg Posted April 7, 2008 Share Posted April 7, 2008 So, from the mathematical evidence presented here, and the general shape of the curve on the Figures 7 and 8 would you say that this mod is mainly oriented towards a male player? No, it's not sexist: male players must improve themselves until they are good enough to climb those curves, females players must improve themselves until they are good enough to be better than those curves. Link to comment
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