erebusant Posted April 13, 2008 Share Posted April 13, 2008 I'm still getting the flirts, but there hasn't been a dream talk since before I went to Bonehill a long time ago. How do I check that everything is progressing properly or not? Link to comment
jastey Posted April 22, 2008 Share Posted April 22, 2008 What was your last LT? What are the values for the variables (globals): "X#SharMatch" - should be 1 "X#SharInterestTime" - that's the timer "X#SharInterestTalk" "X#SharInterest" - should be 1 or 2 Did you have a look at the romance guide (I hope it is not that outdated), to see hwat the next dialogue's condition should be? That's all I can see right now. Link to comment
cmorgan Posted April 22, 2008 Share Posted April 22, 2008 (And check that your reputation hasn't crept up - she suspends the romance talks when you go above a certain threshold, until you come back down...) Link to comment
erebusant Posted April 22, 2008 Author Share Posted April 22, 2008 What was your last LT? What are the values for the variables (globals): "X#SharMatch" - should be 1 "X#SharInterestTime" - that's the timer "X#SharInterestTalk" "X#SharInterest" - should be 1 or 2 Did you have a look at the romance guide (I hope it is not that outdated), to see hwat the next dialogue's condition should be? That's all I can see right now. My Reputation's been running right along between 4 and 6. Just recently bumped up to 8 after rescuing the Cloakwood Mines slaves. My globals as follows: SharCheckFlirtEarly=1 Sharmatch=1 SharDestroyRing=1 SharFlirtEarly=0 SharInterest=1 SharInterestTalk=25 (Been there for a long long time) SharInterestTime=1072011 SharKind=3 SharMorning1=2 SharPCTalks=575722 SharPCTimerStarted=1 SharRing=3 Link to comment
cmorgan Posted April 22, 2008 Share Posted April 22, 2008 IF %BGT_VAR% RealGlobalTimerExpired("X#SharInterestTime","GLOBAL") RealGlobalTimerExpired("X#DreamTalk","GLOBAL") Global("X#SharInterest","GLOBAL",1) Global("X#SharInterestTalk","GLOBAL",25) InParty(Myself) !StateCheck(Player1,CD_STATE_NOTVALID) !StateCheck(Myself,CD_STATE_NOTVALID) ReputationLT(Player1,11) TimeOfDay(DAY) OR(20) AreaCheck("%Beregost_FeldepostsInn_L1%") AreaCheck("%Beregost_JovialJuggler_L1%") AreaCheck("%Beregost_RedSheaf_L1%") AreaCheck("%Beregost_BurningWizard_L1%") AreaCheck("%Nashkel_Inn%") AreaCheck("%EBaldursGate_KeexieTavern_L1%") AreaCheck("%EBaldursGate_ElfsongTavern_L1%") AreaCheck("%EBaldursGate_Inn_L1%") AreaCheck("%SEBaldursGate_Inn_L1%") AreaCheck("%SEBaldursGate_Blade&Stars_L1%") AreaCheck("%BaldursGateDocks_JopalinsTavern%") AreaCheck("%SWBaldursGate_Tavern_L1%") AreaCheck("%SWBaldursGate_YeOldeInn_L1%") AreaCheck("%NWBaldursGate_Helm&Cloak_L1%") AreaCheck("%NWBaldursGate_Tavern_L1%") AreaCheck("%NBaldursGate_ThreeOldKegs_L1%") AreaCheck("%NEBaldursGate_BlushingMermaid_L1%") AreaCheck("%NEBaldursGate_SplurgingSturgeon_L2%") AreaCheck("%FriendlyArmInn_L1%") AreaCheck("%NEBaldursGate_SplurgingSturgeon_L1%") THEN RESPONSE #100 RealSetGlobalTimer("X#DreamTalk","GLOBAL",180) PlaySong(0) PlaySound("shrar") IncrementGlobal("X#SharInterestTalk","GLOBAL",1) StartDialogueNoSet(Player1) END So, get ye to an Inn, me boyo, and rest there anon. A couple of times. Until you are in an inn during the day. And then resting. Wow. Definitely one of those very specific talks, and it needs to be done to advance the lovetalks. See if that triggers it. EDIT:// OHHH! Duh. Bonehill. No inns in that list, and never will be - when you get back to the original areas, get thee to an Inn anon. Until then, to quote the Princess bride, you will have to get used to disappointment Link to comment
erebusant Posted April 23, 2008 Author Share Posted April 23, 2008 IF %BGT_VAR% RealGlobalTimerExpired("X#SharInterestTime","GLOBAL") RealGlobalTimerExpired("X#DreamTalk","GLOBAL") Global("X#SharInterest","GLOBAL",1) Global("X#SharInterestTalk","GLOBAL",25) InParty(Myself) !StateCheck(Player1,CD_STATE_NOTVALID) !StateCheck(Myself,CD_STATE_NOTVALID) ReputationLT(Player1,11) TimeOfDay(DAY) OR(20) AreaCheck("%Beregost_FeldepostsInn_L1%") AreaCheck("%Beregost_JovialJuggler_L1%") AreaCheck("%Beregost_RedSheaf_L1%") AreaCheck("%Beregost_BurningWizard_L1%") AreaCheck("%Nashkel_Inn%") AreaCheck("%EBaldursGate_KeexieTavern_L1%") AreaCheck("%EBaldursGate_ElfsongTavern_L1%") AreaCheck("%EBaldursGate_Inn_L1%") AreaCheck("%SEBaldursGate_Inn_L1%") AreaCheck("%SEBaldursGate_Blade&Stars_L1%") AreaCheck("%BaldursGateDocks_JopalinsTavern%") AreaCheck("%SWBaldursGate_Tavern_L1%") AreaCheck("%SWBaldursGate_YeOldeInn_L1%") AreaCheck("%NWBaldursGate_Helm&Cloak_L1%") AreaCheck("%NWBaldursGate_Tavern_L1%") AreaCheck("%NBaldursGate_ThreeOldKegs_L1%") AreaCheck("%NEBaldursGate_BlushingMermaid_L1%") AreaCheck("%NEBaldursGate_SplurgingSturgeon_L2%") AreaCheck("%FriendlyArmInn_L1%") AreaCheck("%NEBaldursGate_SplurgingSturgeon_L1%") THEN RESPONSE #100 RealSetGlobalTimer("X#DreamTalk","GLOBAL",180) PlaySong(0) PlaySound("shrar") IncrementGlobal("X#SharInterestTalk","GLOBAL",1) StartDialogueNoSet(Player1) END So, get ye to an Inn, me boyo, and rest there anon. A couple of times. Until you are in an inn during the day. And then resting. Wow. Definitely one of those very specific talks, and it needs to be done to advance the lovetalks. See if that triggers it. EDIT:// OHHH! Duh. Bonehill. No inns in that list, and never will be - when you get back to the original areas, get thee to an Inn anon. Until then, to quote the Princess bride, you will have to get used to disappointment Hmmm,,,so much for the myth about camping out being romantic That appears to have done the trick. Up to talk 27 now. Link to comment
jastey Posted April 23, 2008 Share Posted April 23, 2008 Oops, sorry for the bother.. Thanks cmorgan, your hint made more sense. Glad it's solved now! Link to comment
erebusant Posted April 25, 2008 Author Share Posted April 25, 2008 I have another request. Is there any chance of having the reputation requirement removed, once the Shar-Teel romance kicks off. With all the mods out there that give you reputation increases, it's really difficult to keep this thing going, without having to run around seeking out some unsuspecting isolated poor innocent to jack-the-ripperize to keep your reputation down to keep the romance running. Also, there are many mods out there with reputation requirements to allow them to occur. Nadalin from NTotSC requires Rep13 for instance to kick off properly, and it's pretty much a mod buster if it doesn't happen. Jastey's baby-sitter quest is another one that comes to mind that won't happen. Couldn't you just make Shar-Teel really bitchy (well bitchier than normal) if your reputation is too high, but not stall out the romance? Link to comment
jastey Posted April 25, 2008 Share Posted April 25, 2008 So you are not asking for a possibility to keep the rep down (that would be bardic adjustment for Tutu), but loosen the conditions for SharTeel's romance breaking? Domi would be the one to decide that, I guess. Link to comment
Domi Posted April 25, 2008 Share Posted April 25, 2008 From technical standpoint reputation is what separates Dy and Br romances from Shar-Teel, as there is no other conflict. From non-technical one, writing a romance branch for Shar-Teel for folks with high reputation is out of the question. Romance doesn't terminate, it just waits on you to become that likable bastard again, and the mod provides an easy way to manage reputation (ie bardic reputation ajustment). It is not impossible to play BG1 in an evil way, and Shar-Teel's romance targets that play-through, not the one where you are a great hero adored by the whole Sword Coast. Link to comment
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