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Shar-Teel Romance seems to have stalled


erebusant

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What was your last LT?

 

What are the values for the variables (globals):

 

"X#SharMatch" - should be 1

"X#SharInterestTime" - that's the timer

"X#SharInterestTalk"

"X#SharInterest" - should be 1 or 2

 

Did you have a look at the romance guide (I hope it is not that outdated), to see hwat the next dialogue's condition should be?

 

That's all I can see right now.

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What was your last LT?

 

What are the values for the variables (globals):

 

"X#SharMatch" - should be 1

"X#SharInterestTime" - that's the timer

"X#SharInterestTalk"

"X#SharInterest" - should be 1 or 2

 

Did you have a look at the romance guide (I hope it is not that outdated), to see hwat the next dialogue's condition should be?

 

That's all I can see right now.

My Reputation's been running right along between 4 and 6. Just recently bumped up to 8 after rescuing the Cloakwood Mines slaves. My globals as follows:

SharCheckFlirtEarly=1

Sharmatch=1

SharDestroyRing=1

SharFlirtEarly=0

SharInterest=1

SharInterestTalk=25 (Been there for a long long time)

SharInterestTime=1072011

SharKind=3

SharMorning1=2

SharPCTalks=575722

SharPCTimerStarted=1

SharRing=3

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IF %BGT_VAR%
RealGlobalTimerExpired("X#SharInterestTime","GLOBAL")
RealGlobalTimerExpired("X#DreamTalk","GLOBAL")
Global("X#SharInterest","GLOBAL",1)
Global("X#SharInterestTalk","GLOBAL",25)
InParty(Myself)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
ReputationLT(Player1,11)
TimeOfDay(DAY)
OR(20)
AreaCheck("%Beregost_FeldepostsInn_L1%")
AreaCheck("%Beregost_JovialJuggler_L1%")
AreaCheck("%Beregost_RedSheaf_L1%")
AreaCheck("%Beregost_BurningWizard_L1%")
AreaCheck("%Nashkel_Inn%")
AreaCheck("%EBaldursGate_KeexieTavern_L1%")
AreaCheck("%EBaldursGate_ElfsongTavern_L1%")
AreaCheck("%EBaldursGate_Inn_L1%")
AreaCheck("%SEBaldursGate_Inn_L1%")
AreaCheck("%SEBaldursGate_Blade&Stars_L1%")
AreaCheck("%BaldursGateDocks_JopalinsTavern%")
AreaCheck("%SWBaldursGate_Tavern_L1%")
AreaCheck("%SWBaldursGate_YeOldeInn_L1%")
AreaCheck("%NWBaldursGate_Helm&Cloak_L1%")
AreaCheck("%NWBaldursGate_Tavern_L1%")
AreaCheck("%NBaldursGate_ThreeOldKegs_L1%")
AreaCheck("%NEBaldursGate_BlushingMermaid_L1%")
AreaCheck("%NEBaldursGate_SplurgingSturgeon_L2%")
AreaCheck("%FriendlyArmInn_L1%")
AreaCheck("%NEBaldursGate_SplurgingSturgeon_L1%")
THEN
RESPONSE #100
RealSetGlobalTimer("X#DreamTalk","GLOBAL",180)
PlaySong(0)
PlaySound("shrar")
IncrementGlobal("X#SharInterestTalk","GLOBAL",1)
StartDialogueNoSet(Player1)
END

 

So, get ye to an Inn, me boyo, and rest there anon. A couple of times. Until you are in an inn during the day. And then resting. Wow. Definitely one of those very specific talks, and it needs to be done to advance the lovetalks. See if that triggers it.

 

 

EDIT:// OHHH! Duh. Bonehill. No inns in that list, and never will be - when you get back to the original areas, get thee to an Inn anon. Until then, to quote the Princess bride, you will have to get used to disappointment :(

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IF %BGT_VAR%
RealGlobalTimerExpired("X#SharInterestTime","GLOBAL")
RealGlobalTimerExpired("X#DreamTalk","GLOBAL")
Global("X#SharInterest","GLOBAL",1)
Global("X#SharInterestTalk","GLOBAL",25)
InParty(Myself)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
ReputationLT(Player1,11)
TimeOfDay(DAY)
OR(20)
AreaCheck("%Beregost_FeldepostsInn_L1%")
AreaCheck("%Beregost_JovialJuggler_L1%")
AreaCheck("%Beregost_RedSheaf_L1%")
AreaCheck("%Beregost_BurningWizard_L1%")
AreaCheck("%Nashkel_Inn%")
AreaCheck("%EBaldursGate_KeexieTavern_L1%")
AreaCheck("%EBaldursGate_ElfsongTavern_L1%")
AreaCheck("%EBaldursGate_Inn_L1%")
AreaCheck("%SEBaldursGate_Inn_L1%")
AreaCheck("%SEBaldursGate_Blade&Stars_L1%")
AreaCheck("%BaldursGateDocks_JopalinsTavern%")
AreaCheck("%SWBaldursGate_Tavern_L1%")
AreaCheck("%SWBaldursGate_YeOldeInn_L1%")
AreaCheck("%NWBaldursGate_Helm&Cloak_L1%")
AreaCheck("%NWBaldursGate_Tavern_L1%")
AreaCheck("%NBaldursGate_ThreeOldKegs_L1%")
AreaCheck("%NEBaldursGate_BlushingMermaid_L1%")
AreaCheck("%NEBaldursGate_SplurgingSturgeon_L2%")
AreaCheck("%FriendlyArmInn_L1%")
AreaCheck("%NEBaldursGate_SplurgingSturgeon_L1%")
THEN
RESPONSE #100
RealSetGlobalTimer("X#DreamTalk","GLOBAL",180)
PlaySong(0)
PlaySound("shrar")
IncrementGlobal("X#SharInterestTalk","GLOBAL",1)
StartDialogueNoSet(Player1)
END

 

So, get ye to an Inn, me boyo, and rest there anon. A couple of times. Until you are in an inn during the day. And then resting. Wow. Definitely one of those very specific talks, and it needs to be done to advance the lovetalks. See if that triggers it.

 

 

EDIT:// OHHH! Duh. Bonehill. No inns in that list, and never will be - when you get back to the original areas, get thee to an Inn anon. Until then, to quote the Princess bride, you will have to get used to disappointment :D

Hmmm,,,so much for the myth about camping out being romantic :( That appears to have done the trick. Up to talk 27 now.

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I have another request. Is there any chance of having the reputation requirement removed, once the Shar-Teel romance kicks off. With all the mods out there that give you reputation increases, it's really difficult to keep this thing going, without having to run around seeking out some unsuspecting isolated poor innocent to jack-the-ripperize to keep your reputation down to keep the romance running. Also, there are many mods out there with reputation requirements to allow them to occur. Nadalin from NTotSC requires Rep13 for instance to kick off properly, and it's pretty much a mod buster if it doesn't happen. Jastey's baby-sitter quest is another one that comes to mind that won't happen. Couldn't you just make Shar-Teel really bitchy (well bitchier than normal) if your reputation is too high, but not stall out the romance?

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From technical standpoint reputation is what separates Dy and Br romances from Shar-Teel, as there is no other conflict. From non-technical one, writing a romance branch for Shar-Teel for folks with high reputation is out of the question. Romance doesn't terminate, it just waits on you to become that likable bastard again, and the mod provides an easy way to manage reputation (ie bardic reputation ajustment). It is not impossible to play BG1 in an evil way, and Shar-Teel's romance targets that play-through, not the one where you are a great hero adored by the whole Sword Coast.

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