Miloch Posted August 5, 2008 Share Posted August 5, 2008 Now: Is there a chance of a fixpack version 7 within the next month?Fixpack is a dead mod (well, judging from the lack of postings here from Cam, Nythrun or any other Fixpackers). To get around this, I've been including any relevant fixes in whatever I package (PnP Free Action is one example of this, that restores some missing icons and effects from certain spells and items). Of course, that's no replacement for a properly-maintained fixpack though. Link to comment
Shaitan Posted August 5, 2008 Share Posted August 5, 2008 Well, I'm sorry to hear that. Link to comment
DavidW Posted August 5, 2008 Share Posted August 5, 2008 Now: Is there a chance of a fixpack version 7 within the next month?Fixpack is a dead mod (well, judging from the lack of postings here from Cam, Nythrun or any other Fixpackers). Hibernating, rather, I think. Link to comment
Miloch Posted August 5, 2008 Share Posted August 5, 2008 Hibernating, rather, I think.Let's hope so anyway. Link to comment
Wanderer Posted September 24, 2008 Share Posted September 24, 2008 Seems the attachments were broken with the forum update or something. Hopefully, someone can put it somewhere official, or if not I could probably upload it somewhere. I think this is also in the BWP Fixpack on SHS, if you want to get it from there. There are several references to a 6.2 - do they refer to these hotfixes? What's the latest on this, if isn't currently being developed any further? Also, I'm not locating the BWP fixpack you mention on SHS... Link to comment
Leomar Posted September 25, 2008 Share Posted September 25, 2008 There are several references to a 6.2 - do they refer to these hotfixes? What's the latest on this, if isn't currently being developed any further? Also, I'm not locating the BWP fixpack you mention on SHS... With Nythrun's Hotfix you update "BG2 Fixpack" from v6 to v6.1. This is the latest version. Here you can get our "Big World Fixpack". Greetings Leomar Link to comment
Guest Shamino Posted September 26, 2008 Share Posted September 26, 2008 Hmm... Could you please compress it differently, such as winzip or 7z? WinRAR is only free for a limited time trial. I would really like to apply the fix, as my character hurts himself everything he picks up Mace of Disruption or Crom Faeyr. Thanks very much. Link to comment
Guest John Posted September 27, 2008 Share Posted September 27, 2008 Hmm... Could you please compress it differently, such as winzip or 7z? WinRAR is only free for a limited time trial. I would really like to apply the fix, as my character hurts himself everything he picks up Mace of Disruption or Crom Faeyr. Thanks very much. IZarc is a freeware program that will uncompress .rar files. It's at http://www.izarc.org. I've used it for several years without problems. John Link to comment
erik Posted September 28, 2008 Share Posted September 28, 2008 Or use the freeware command-line unrar from the winrar guys. http://www.rarlab.com/rar/unrarw32.exe Link to comment
Louisa Posted September 29, 2008 Share Posted September 29, 2008 WinRAR is only free for a limited time trial. Has things changed? I have a old WinRAR (maybe 1 year or more) and it works perfectly fine even after the trial time ended -- when it tells me that the time is over, I just click "remind me later" or what ever it says and it goes on to do what I tell it. So unless things have changed since then I think that your WinRAR should be just fine. Plus 7z can open *.rar files any way, so... Link to comment
Guest Shamino Posted September 29, 2008 Share Posted September 29, 2008 Thanks John, Louisa, and erik. IZarc is an outstanding decompressing utility. Now Anomen doesn't accidentally hit himself whenever he grabs Runehammer +5... Link to comment
aVENGER_(RR) Posted November 23, 2008 Share Posted November 23, 2008 The Fixpack's OBC component "Improved Spell Animations" erroneously increases the casting speed of the Burning Hands spell (SPWI103.SPL) to 5 due to a typo in the code. To fix that, change this block: COPY_EXISTING ~spwi103.spl~ ~override~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN READ_LONG 0x64 "ho" FOR (READ_SHORT 0x68 "hc"; "hc" > 0x00; "hc" -= 0x01) BEGIN WRITE_SHORT ("ho" + ("hc" * 0x28) - 0x16) 5 WRITE_BYTE ("ho" + ("hc" * 0x28) - 0x1c) 4 WRITE_SHORT ("ho" + ("hc" * 0x28) - 0x02) "burnhand" END END BUT_ONLY_IF_IT_CHANGES to this: COPY_EXISTING ~spwi103.spl~ ~override~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN READ_LONG 0x64 "ho" FOR (READ_SHORT 0x68 "hc"; "hc" > 0x00; "hc" -= 0x01) BEGIN WRITE_SHORT ("ho" + ("hc" * 0x28) - 0x16) 1 WRITE_BYTE ("ho" + ("hc" * 0x28) - 0x1c) 4 WRITE_SHORT ("ho" + ("hc" * 0x28) - 0x02) "burnhand" END END BUT_ONLY_IF_IT_CHANGES In short, you just need to replace the 5 with a 1 in the first WRITE_SHORT line of the block. Link to comment
aVENGER_(RR) Posted December 7, 2008 Share Posted December 7, 2008 There's a typo in the Mace of Disruption +2 fix which erroneously makes its undead destroying effects require a save vs. polymorph and a save vs. spells in addition to its proper save vs. death. The typo also makes those effects operate with a +17 and +19 bonuses to saves, respectively which pretty much guarantees that the effects will never occur. Here's the faulty block: // level drain now handled by batch fixes // changes the icon from generic mace to MoD's one. Also see macedisu.eff. // new for v4; fix ^&% damage v opcode no-die bug COPY_EXISTING ~blun25.itm~ ~override~ WRITE_ASCII 0x3a ~iblun12~ #8 // use MoD BAM WRITE_ASCII 0x44 ~gblun06~ #8 // use MoD BAM WRITE_ASCII 0x58 ~cblun12~ #8 // use MoD BAM READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" SET "fx_delta" = 0 FOR (index = 0; index < fx_num; index = index + 1) BEGIN READ_SHORT ("%fx_off%" + ("%index%" * 0x30)) "type" READ_ASCII ("%fx_off%" + 0x14 + ("%index%" * 0x30)) "eff_file" PATCH_IF (("%type%" = 177) AND ("macedisr" STRING_COMPARE_CASE "%eff_file%" = 0)) BEGIN // change use macedisr eff to colorglow pulse WRITE_SHORT ("%fx_off%" + ("%index%" * 0x30)) 9 // colorglow pulse WRITE_BYTE ("%fx_off%" + 0x02 + ("%index%" * 0x30)) 1 // target self WRITE_BYTE ("%fx_off%" + 0x06 + ("%index%" * 0x30)) 202 // green WRITE_BYTE ("%fx_off%" + 0x07 + ("%index%" * 0x30)) 255 // blue WRITE_SHORT ("%fx_off%" + 0x08 + ("%index%" * 0x30)) 21 // weapon head/blade minor WRITE_SHORT ("%fx_off%" + 0x0a + ("%index%" * 0x30)) 0x6e // cycle speed WRITE_BYTE ("%fx_off%" + 0x0c + ("%index%" * 0x30)) 2 // instant/while equipped WRITE_LONG ("%fx_off%" + 0x0e + ("%index%" * 0x30)) 0 // duration WRITE_BYTE ("%fx_off%" + 0x12 + ("%index%" * 0x30)) 100 // probability 1 WRITE_LONG ("%fx_off%" + 0x24 + ("%index%" * 0x30)) 0 // blank save, just in case END END FOR (index2 = 0; index2 < abil_num; index2 = index2 + 1) BEGIN READ_BYTE ("%abil_off%" + ("%index2%" * 0x38)) "type" READ_SHORT ("%abil_off%" + 0x1e + ("%index2%" * 0x38)) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + ("%index2%" * 0x38)) "abil_fx_idx" SET "abil_fx_idx" = ("%abil_fx_idx%" + "%fx_delta%") WRITE_SHORT ("%abil_off%" + 0x20 + ("%index2%" * 0x38)) ("%abil_fx_idx%") PATCH_IF ("%type%" = 1) BEGIN // melee ability check SET "eff_count" = 0 WRITE_ASCII (0x04 + "%abil_off%" + ("%index2%" * 0x38)) ~iblun12~ #8 // use MoD BAM FOR (index3 = 0; index3 < abil_fx_num; index3 = index3 + 1) BEGIN READ_SHORT ("%fx_off%" + (("%abil_fx_idx%" + "%index3%") * 0x30)) "opcode" READ_ASCII ("%fx_off%" + 0x14 + (("%abil_fx_idx%" + "%index3%") * 0x30)) "resref" // first fix misordered effects bug PATCH_IF (("%opcode%" = 177) AND (("mesdie" STRING_COMPARE_CASE "%resref%" = 0) OR ("die" STRING_COMPARE_CASE "%resref%" = 0))) BEGIN PATCH_IF ("%eff_count%" = 0) BEGIN WRITE_ASCII ("%fx_off%" + 0x14 + (("%abil_fx_idx%" + "%index3%") * 0x30)) "mesdie" #8 SET "eff_count" = 1 END ELSE BEGIN WRITE_ASCII ("%fx_off%" + 0x14 + (("%abil_fx_idx%" + "%index3%") * 0x30)) "die" #8 END WRITE_LONG ("%fx_off%" + 0x24 + (("%abil_fx_idx%" + "%index3%") * 0x30)) 0 // save handled by EFF WRITE_LONG ("%fx_off%" + 0x28 + (("%abil_fx_idx%" + "%index3%") * 0x30)) 0 // save handled by EFF END END // then add new effect for undead damage WRITE_SHORT ("%abil_off%" + 0x1e + ("%index2%" * 0x38)) ("%abil_fx_num%" + 1) INSERT_BYTES ("%fx_off%" + ("%abil_fx_idx%" * 0x30)) 0x30 // new effect WRITE_SHORT ("%fx_off%" + ("%abil_fx_idx%" * 0x30)) 177 // use eff WRITE_BYTE ("%fx_off%" + 0x02 + ("%abil_fx_idx%" * 0x30)) 2 // target: preset target WRITE_LONG ("%fx_off%" + 0x04 + ("%abil_fx_idx%" * 0x30)) 4 // UNDEAD from... WRITE_LONG ("%fx_off%" + 0x08 + ("%abil_fx_idx%" * 0x30)) 3 // general.ids WRITE_BYTE ("%fx_off%" + 0x0c + ("%abil_fx_idx%" * 0x30)) 1 // instant/permanent WRITE_BYTE ("%fx_off%" + 0x12 + ("%abil_fx_idx%" * 0x30)) 100 // probability WRITE_ASCII ("%fx_off%" + 0x14 + ("%abil_fx_idx%" * 0x30)) ~macedisu~ // resref SET "fx_delta" = ("%fx_delta%" + 1) END END BUT_ONLY_IF_IT_CHANGES and here's the fixed version: // level drain now handled by batch fixes // changes the icon from generic mace to MoD's one. Also see macedisu.eff. // new for v4; fix ^&% damage v opcode no-die bug COPY_EXISTING ~blun25.itm~ ~override~ WRITE_ASCII 0x3a ~iblun12~ #8 // use MoD BAM WRITE_ASCII 0x44 ~gblun06~ #8 // use MoD BAM WRITE_ASCII 0x58 ~cblun12~ #8 // use MoD BAM READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" SET "fx_delta" = 0 FOR (index = 0; index < fx_num; index = index + 1) BEGIN READ_SHORT ("%fx_off%" + ("%index%" * 0x30)) "type" READ_ASCII ("%fx_off%" + 0x14 + ("%index%" * 0x30)) "eff_file" PATCH_IF (("%type%" = 177) AND ("macedisr" STRING_COMPARE_CASE "%eff_file%" = 0)) BEGIN // change use macedisr eff to colorglow pulse WRITE_SHORT ("%fx_off%" + ("%index%" * 0x30)) 9 // colorglow pulse WRITE_BYTE ("%fx_off%" + 0x02 + ("%index%" * 0x30)) 1 // target self WRITE_BYTE ("%fx_off%" + 0x06 + ("%index%" * 0x30)) 202 // green WRITE_BYTE ("%fx_off%" + 0x07 + ("%index%" * 0x30)) 255 // blue WRITE_SHORT ("%fx_off%" + 0x08 + ("%index%" * 0x30)) 21 // weapon head/blade minor WRITE_SHORT ("%fx_off%" + 0x0a + ("%index%" * 0x30)) 0x6e // cycle speed WRITE_BYTE ("%fx_off%" + 0x0c + ("%index%" * 0x30)) 2 // instant/while equipped WRITE_LONG ("%fx_off%" + 0x0e + ("%index%" * 0x30)) 0 // duration WRITE_BYTE ("%fx_off%" + 0x12 + ("%index%" * 0x30)) 100 // probability 1 WRITE_LONG ("%fx_off%" + 0x24 + ("%index%" * 0x30)) 0 // blank save, just in case END END FOR (index2 = 0; index2 < abil_num; index2 = index2 + 1) BEGIN READ_BYTE ("%abil_off%" + ("%index2%" * 0x38)) "type" READ_SHORT ("%abil_off%" + 0x1e + ("%index2%" * 0x38)) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + ("%index2%" * 0x38)) "abil_fx_idx" SET "abil_fx_idx" = ("%abil_fx_idx%" + "%fx_delta%") WRITE_SHORT ("%abil_off%" + 0x20 + ("%index2%" * 0x38)) ("%abil_fx_idx%") PATCH_IF ("%type%" = 1) BEGIN // melee ability check SET "eff_count" = 0 WRITE_ASCII (0x04 + "%abil_off%" + ("%index2%" * 0x38)) ~iblun12~ #8 // use MoD BAM FOR (index3 = 0; index3 < abil_fx_num; index3 = index3 + 1) BEGIN READ_SHORT ("%fx_off%" + (("%abil_fx_idx%" + "%index3%") * 0x30)) "opcode" READ_ASCII ("%fx_off%" + 0x14 + (("%abil_fx_idx%" + "%index3%") * 0x30)) "resref" // first fix misordered effects bug PATCH_IF (("%opcode%" = 177) AND (("mesdie" STRING_COMPARE_CASE "%resref%" = 0) OR ("die" STRING_COMPARE_CASE "%resref%" = 0))) BEGIN PATCH_IF ("%eff_count%" = 0) BEGIN WRITE_ASCII ("%fx_off%" + 0x14 + (("%abil_fx_idx%" + "%index3%") * 0x30)) "mesdie" #8 SET "eff_count" = 1 END ELSE BEGIN WRITE_ASCII ("%fx_off%" + 0x14 + (("%abil_fx_idx%" + "%index3%") * 0x30)) "die" #8 END WRITE_LONG ("%fx_off%" + 0x24 + (("%abil_fx_idx%" + "%index3%") * 0x30)) 0 // save handled by EFF WRITE_LONG ("%fx_off%" + 0x28 + (("%abil_fx_idx%" + "%index3%") * 0x30)) 0 // save handled by EFF END END // then add new effect for undead damage WRITE_SHORT ("%abil_off%" + 0x1e + ("%index2%" * 0x38)) ("%abil_fx_num%" + 1) INSERT_BYTES ("%fx_off%" + ("%abil_fx_idx%" * 0x30)) 0x30 // new effect WRITE_SHORT ("%fx_off%" + ("%abil_fx_idx%" * 0x30)) 177 // use eff WRITE_BYTE ("%fx_off%" + 0x02 + ("%abil_fx_idx%" * 0x30)) 2 // target: preset target WRITE_LONG ("%fx_off%" + 0x04 + ("%abil_fx_idx%" * 0x30)) 4 // UNDEAD from... WRITE_LONG ("%fx_off%" + 0x08 + ("%abil_fx_idx%" * 0x30)) 3 // general.ids WRITE_BYTE ("%fx_off%" + 0x0c + ("%abil_fx_idx%" * 0x30)) 1 // instant/permanent WRITE_BYTE ("%fx_off%" + 0x12 + ("%abil_fx_idx%" * 0x30)) 100 // probability WRITE_ASCII ("%fx_off%" + 0x14 + ("%abil_fx_idx%" * 0x30)) ~macedisu~ // resref SET "fx_delta" = ("%fx_delta%" + 1) END END BUT_ONLY_IF_IT_CHANGES In short, the numbers before the comments in these two lines from that block should be changed to zeros: WRITE_LONG ("%fx_off%" + 0x24 + (("%abil_fx_idx%" + "%index3%") * 0x30)) 17 // save handled by EFF WRITE_LONG ("%fx_off%" + 0x28 + (("%abil_fx_idx%" + "%index3%") * 0x30)) 19 // save handled by EFF like so: WRITE_LONG ("%fx_off%" + 0x24 + (("%abil_fx_idx%" + "%index3%") * 0x30)) 0 // save handled by EFF WRITE_LONG ("%fx_off%" + 0x28 + (("%abil_fx_idx%" + "%index3%") * 0x30)) 0 // save handled by EFF Link to comment
Leomar Posted December 8, 2008 Share Posted December 8, 2008 Thanks aVENGER, we'll include this fix in the BWP v6.1 Fix like we have done with your "Burning Hands" fix. Greetings Leomar Link to comment
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