Caedwyr Posted April 27, 2008 Share Posted April 27, 2008 Is there any way to read the current experience total for a target player and save that value as a global/local? Also, can the gain of experience be detected? Link to comment
Avenger Posted April 29, 2008 Share Posted April 29, 2008 You can only compare the xp to static values. The original IE cannot move any stats to globals. Link to comment
Caedwyr Posted April 29, 2008 Author Share Posted April 29, 2008 Yeah, digging through the scripting section of the IESDP I can see that. I do notice that I can set globals as arbitrary values, so it seems I can hack up a coarser version of the same effect I was after. Link to comment
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