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weird time stop issue


Guest random n00b

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Guest random n00b

Well, I've just installed SCSII, and everything seems to be working fine, save for the Time Stop spell, which in about 80% of the instances it's cast seems to do nothing. The spell is cast as normal, but then a cloud of black smoke appears next to the caster, and well, time keeps flowing as normal. This issue affects both the party and NPCs (the Fire Lich fails miserably at casting working Time Stops too). Note that the "black smoke" effect appears when the spell works as intended, as well.

 

I know the Smarter Mages component includes modifications of the Time Stop effect, and it used to work right before I installed the mod, so...

 

Log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.05b
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~SETUP-VALEN.TP2~ #0 #0 // Valen
~SETUP-VALEN.TP2~ #0 #10 // Give More Creatures Protection From Level Drain & Undead
~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5
~SETUP-LONGERROAD.TP2~ #0 #1 // SPEED BANTERS
~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA.
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1190 // Romance Bug Fixes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1200 // Imoen ToB Dialogue Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1210 // Use BG Walking Speeds (BETA)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2230 // Make +x/+y Weapons Consistent
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2231 // Description Updates for Make +x/+y Weapons Consistent Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v15
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v15
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v15
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v15
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v15
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v15
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v15
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v15
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v15
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v15
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v15
~BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only: v15
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v15
~SETUP-BGT105BPATCH.TP2~ #0 #0 // BGT v105b: transition patch v1
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #13 // Arkion reacts to player's reputation
~SETUP-BGTTWEAK.TP2~ #0 #20 // Import all NPCs into Shadow of Amn
~SETUP-BGTTWEAK.TP2~ #0 #21 // Restore BG2 XP bonus for traps, locks, and scrolls
~SETUP-BGTTWEAK.TP2~ #0 #24 // Exotic Weapons For Taerom
~SETUP-BGTTWEAK.TP2~ #0 #26 // Disable hostile reaction after charm
~SETUP-SPSTUFF.TP2~ #0 #1 // Blade Master Kit, by Drizzt1180
~SETUP-A6CHARMPATCH.TP2~ #0 #0 // Enable conversations with charmed/dominated creatures (EXE patch)
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit
~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components): v6
~SCSII/SETUP-SCSII.TP2~ #0 #20 // Allow Spellstrike to take down a Protection from Magic scroll: v6
~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v6
~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility: v6
~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v6
~SCSII/SETUP-SCSII.TP2~ #0 #70 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v6
~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures: v6
~SCSII/SETUP-SCSII.TP2~ #0 #100 // Cap damage done by Skull Trap at 12d6: v6
~SCSII/SETUP-SCSII.TP2~ #0 #105 // Make Power-Word: Blind single-target: v6
~SCSII/SETUP-SCSII.TP2~ #0 #110 // Make Minute Meteors into +2 weapons: v6
~SCSII/SETUP-SCSII.TP2~ #0 #113 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v6
~SCSII/SETUP-SCSII.TP2~ #0 #130 // Remove the invisibility power of the Staff of the Magi: v6
~SCSII/SETUP-SCSII.TP2~ #0 #140 // Move Vhailor's Helm into Throne of Bhaal: v6
~SCSII/SETUP-SCSII.TP2~ #0 #145 // Move the Cloak of Mirroring: v6
~SCSII/SETUP-SCSII.TP2~ #0 #150 // Move the Robe of Vecna into Throne of Bhaal: v6
~SCSII/SETUP-SCSII.TP2~ #0 #155 // Replace +1 magical weapons with Fine ones: v6
~SCSII/SETUP-SCSII.TP2~ #0 #175 // Faster Bears: v6
~SCSII/SETUP-SCSII.TP2~ #0 #180 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v6
~SCSII/SETUP-SCSII.TP2~ #0 #187 // Make Freedom scrolls available earlier: v6
~SCSII/SETUP-SCSII.TP2~ #0 #195 // Retrieve Dropped Items from Hell: v6
~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly: v6
~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI: v6
~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help: v6
~SCSII/SETUP-SCSII.TP2~ #0 #236 // Potions for NPCs -> About half of all unused potions on dead enemies are retrievable by the party (the rest are assumed to break): v6
~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders: v6
~SCSII/SETUP-SCSII.TP2~ #0 #239 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v6
~SCSII/SETUP-SCSII.TP2~ #0 #240 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v6
~SCSII/SETUP-SCSII.TP2~ #0 #250 // Smarter genies -> Genies have fast, uninterruptable innate magic: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #260 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #283 // Smarter beholders -> Upgrade the hive; no burn-through: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #292 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #321 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #331 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #335 // Spellcasting Demiliches: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #340 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #350 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #360 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #370 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #379 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #381 // Slightly Improved Drow: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #383 // Improved Fire Giant temple: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #386 // Improved Abazigal's Lair: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #390 // Improved Sahuagin: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #392 // Party's items are taken from them in Spellhold: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #396 // Slightly improved Faldorn: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #397 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #399 // Improved Vampires: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #400 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved Minor Encounters: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #412 // Improved Random Encounters: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #415 // Give SCS II style AI to Ascension enemies: v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v6
// Recently Uninstalled: ~SCSII/SETUP-SCSII.TP2~ #0 #440 // Move Boo into Minsc's pack: v6
~SCSII/SETUP-SCSII.TP2~ #0 #260 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v6
~SCSII/SETUP-SCSII.TP2~ #0 #283 // Smarter beholders -> Upgrade the hive; no burn-through: v6
~SCSII/SETUP-SCSII.TP2~ #0 #292 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v6
~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki: v6
~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v6
~SCSII/SETUP-SCSII.TP2~ #0 #321 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v6
~SCSII/SETUP-SCSII.TP2~ #0 #331 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v6
~SCSII/SETUP-SCSII.TP2~ #0 #335 // Spellcasting Demiliches: v6
~SCSII/SETUP-SCSII.TP2~ #0 #340 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #350 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #360 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #370 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #379 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v6
~SCSII/SETUP-SCSII.TP2~ #0 #381 // Slightly Improved Drow: v6
~SCSII/SETUP-SCSII.TP2~ #0 #383 // Improved Fire Giant temple: v6
~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave: v6
~SCSII/SETUP-SCSII.TP2~ #0 #386 // Improved Abazigal's Lair: v6
~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord: v6
~SCSII/SETUP-SCSII.TP2~ #0 #390 // Improved Sahuagin: v6
~SCSII/SETUP-SCSII.TP2~ #0 #392 // Party's items are taken from them in Spellhold: v6
~SCSII/SETUP-SCSII.TP2~ #0 #396 // Slightly improved Faldorn: v6
~SCSII/SETUP-SCSII.TP2~ #0 #397 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v6
~SCSII/SETUP-SCSII.TP2~ #0 #399 // Improved Vampires: v6
~SCSII/SETUP-SCSII.TP2~ #0 #400 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v6
~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved Minor Encounters: v6
~SCSII/SETUP-SCSII.TP2~ #0 #412 // Improved Random Encounters: v6
~SCSII/SETUP-SCSII.TP2~ #0 #415 // Give SCS II style AI to Ascension enemies: v6
~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v6
~SCSII/SETUP-SCSII.TP2~ #0 #440 // Move Boo into Minsc's pack: v6
~SCSII/SETUP-SCSII.TP2~ #0 #270 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v6

Also, and as an aside. Are gated demons really supposed to attack each other? I know this is how it used to be in vanilla BG2, but I never found that to make much sense to begin with...

 

Thanks.

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I can't reproduce your problems with Time Stop - it works just fine on my install, for PCs and monsters both. (The black cloud is part of SCSII - it's an invisible creature summoned by the Timestop spell, and I've never got around to working out how to hide its summoning animation).

 

Baatezu (including the Pit fiends summoned by Gate) are supposed to attack tanar'ri (including the Glabrezu summoned by Summon Fiend, and the Nabassu summoned by Cacofiend). I do try to avoid both being present in a single encounter, though - wizards who cast Gate shouldn't subsequently cast Summon Fiend until the Pit Fiend dies, for instance.

 

I have observed occasional problems with multiple wizards - if one casts Gate when the other one is casting Summon Fiend, for instance. The only concrete instance of this that I'm aware of is the Twisted Rune; this is fixed in v7.

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Guest random n00b

Thanks for the quick reply.

 

Probably my disorderly BG2&mods installation is behind it. I tried removing SPWI909.SPL from the override folder, and the spell seems to work fine now. Can you say what the effects of using the unmodded, vanilla version of the spell will be on gameplay with your mod?

 

As for the fiends thing, well. They go at each other, regardless of being tanar'ri or baatezu. Nabassu will attack Nabassu, and Pit Fiends don't seem to play with others very well either. This is with all fiends being gated in by the same caster, btw. I take it by your comment that this isn't how it's supposed to work, either.

 

Oh well, it seems a clean install is in order...

 

Forgot to say in my first post, pretty cool mod. I especially like how you've managed to stay legit with the changes, I hated how Tactics didn't even make an effort to conceal cheating. Keep it up!

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Thanks for the quick reply.

 

Probably my disorderly BG2&mods installation is behind it. I tried removing SPWI909.SPL from the override folder, and the spell seems to work fine now. Can you say what the effects of using the unmodded, vanilla version of the spell will be on gameplay with your mod?

Well, basically my modifications just make it easier for the game to know when a timestop is running. Without them, mages will generally assume they're not in a timestop (actually, they'll recognise the first round of it, but not subsequent rounds).

 

For most creatures, this won't have a dramatic effect - they'll make a few spell choices that are a bit suboptimal, like casting spells at someone they've already Imprisoned, but nothing disastrous. The only place where really silly things will happen (I suspect) is where someone has more than one timestop memorised. Then they'll probably cast the second timestop too soon.

 

As for the fiends thing, well. They go at each other, regardless of being tanar'ri or baatezu. Nabassu will attack Nabassu, and Pit Fiends don't seem to play with others very well either. This is with all fiends being gated in by the same caster, btw. I take it by your comment that this isn't how it's supposed to work, either.

No, it's not. That's either a weird incompatibility, or some kind of glitched install.

 

... oh, wait a second. I don't know for sure what would happen if the player summoned two fiends. It's possible they might go for each other. It shouldn't happen with enemy-summoned or randomly encountered fiends, though.

 

Oh well, it seems a clean install is in order...

I think that's probably a good idea. If the problems recur on your new install, let me know and I'll see if i can track down the problem.

 

Forgot to say in my first post, pretty cool mod. I especially like how you've managed to stay legit with the changes, I hated how Tactics didn't even make an effort to conceal cheating. Keep it up!

Thank you! It's not quite 100% legit but it's at least 98%, I think...

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(The black cloud is part of SCSII - it's an invisible creature summoned by the Timestop spell, and I've never got around to working out how to hide its summoning animation).

In DLTCEP add NONE to VVC (2. resource) field at the dw#time.eff.

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(The black cloud is part of SCSII - it's an invisible creature summoned by the Timestop spell, and I've never got around to working out how to hide its summoning animation).

In DLTCEP add NONE to VVC (2. resource) field at the dw#time.eff.

 

Hooray. Thanks, much obliged. (It didn't occur to me that the engine would treat None differently from just a zero, but you're right: it does.)

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Guest random n00b

I just wanted to drop in to say that I fixed the Time Stop issue. Apparently it had been caused by installing v6 on top of v5, as opposed to full uninstall of v5 + clean v6 install.

 

That's what I get for being lazy, I guess...

 

Regarding the fiends thing, I have observed no unusual behavior on fiends whatsoever, outside that of summoned (by the party) ones. Not "odd" per se, as it's what the game has always been doing, but rather silly, as demons seem to teamwork well enough by themselves when encountered by the player in other instances. Probably nothing to do with the mod, at any rate.

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I just wanted to drop in to say that I fixed the Time Stop issue. Apparently it had been caused by installing v6 on top of v5, as opposed to full uninstall of v5 + clean v6 install.

 

That's what I get for being lazy, I guess...

 

Great - glad to hear it's sorted.

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